Mod loader for Subnautica 2 with tools for mod creators. This fork of UE4SS is maintained to work with the latest version of Subnautica 2.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to the original UE4SS developers for making this possible!
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UE4SS for Subnautica 2
UE4SS is a powerful tool for modding Unreal Engine games, with support for Lua scripting, C++ mods, blueprint loading, live editing and more.
This is a fork of the original UE4SS maintained by the same people who maintain Nautilus and other core libraries for Subnautica and Subnautica: Below Zero.
We will maintain and update this file as needed. Eventually, depending on the level of assistance we get from Unknown Worlds, the community may develop our own core modding libraries.
Info for Modders Subnautica 2 uses Unreal Engine version 5.6.1. SN2 does not use .pak files. It instead uses .utoc files, due to using the Io Store system. Subnautica 2 is largely written in native C++ code as opposed to managed C# in previous games.