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Showing 48 Critic Reviews
But the most important inclusion into Wrestlemania 21 is it's full on Xbox Live gameplay with all matches available. That makes the game worth having right there.
XXI is certainly more polished than previous installments, sporting better voice work (Randy Orton ain't just phoning it in, anymore) and cleaner graphics. We especially enjoyed the Create-A-Fighter feature.
A satisfying scrap that'll keep you mashing buttons, if for nothing else than to see Stacy Keibler in her bitmapped bra and pixel panties.
Does not really offer anything new, except improved graphics and a new storyline. That is not enough, really, but wrestling fans will probably still like the game. [Aug. 05]
Xbox
I think despite the shortcomings with this title it does a good job of providing some entertainment and fun and at the end of the day this is what counts.
Wrestlemania 21's outrageously flawed A.I. and emphatically clunky control integration sully an otherwise outstanding display of wrestling prowess.
Inconsistencies such as the out-of-date player roster (why are Jazz and Nidia still there, yet characters like Heidenreich, William Regal and Torrie Wilson aren't), the fact that only four wrestlers are ever allowed on screen at once (why not six, or eight?), and that the list of unlockable legends is limited to say the least (no Hulk Hogan!) [Official UK Xbox Magazine]
THQ's new development team really put the polish on the games visuals and sound, but failed to polish up the final product.
Like previous efforts, WrestleMania 21 has some nice eye candy in the ways of character modeling and mo-capped animations, but it ultimately fails where it counts the most...in gameplay.
The franchise is clearly in need of an overhaul to address those core gameplay frustrations. [June 2005, p.76]
Xbox