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Ubisoft is cutting jobs within its publishing teamUbisoft is cutting jobs within its publishing team

Nine people have been made redundant 'primarily' within the company's publishing division.

Chris Kerr, Senior Editor, News, GameDeveloper.com

September 10, 2025

2 Min Read
Image via Ubisoft

Ubisoft has laid off nine members of its publishing team. In a statement shared with Game Developer, the Assassin's Creed maker said the cuts were made to facilitate the launch of its new Tencent-backed subsidiary.

"With the formation of a new Ubisoft subsidiary, we've made strategic structural decisions to ensure a smooth and swift launch," said a company spokesperson.

"As part of this, some of our production and publishing teams will be transitioned to other Ubisoft brands and projects. Unfortunately, nine roles, primarily within our publishing team, are directly impacted. We are committed to providing support to everyone affected by this change." 

In March, Ubisoft secured around $1.25 billion from Tencent to create a new subsidiary that houses key franchises including Assassin's Creed, Rainbow Six, and Far Cry. 

The company said the new division will focus on "building game ecosystems designed to become truly evergreen and multi-platform," while also increasing the quality of its single-player narrative titles. 

Ubisoft CEO Yves Guillemot claimed the move signalled the start of a "new chapter" for the company. "With the creation of a dedicated subsidiary that will spearhead development for three of our largest franchises and the onboarding of Tencent as a minority investor, we are crystalizing the value of our assets," he added. 

Related:Midwest Games raises $2 million to support its 'publishing as a service' model

So far, however, it has served to continue a steady stream of layoffs. Ubisoft laid off 19 employees at Star Trek: Bridge Crew developer Red Storm in July. Those cuts arrived just a few months after the company received Tencent's sizeable cash injection. 

Prior to Tencent coming onboard, Ubisoft closed down its studio in Leamington UK and downsized others in Dusseldorf, Stockholm, and Newcastle. 

It also scrapped live-service shooter XDefiant and closed its Osaka and San Francisco studios in December 2024, resulting in hundreds of job losses. 

About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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