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Westside Banner.webp
☢  Freeside Overview  ☢
Westside is a part of New Vegas, just as much as it's a part of the Wasteland. In the end, stranger, we need them both to continue making our fate.

Westside is a settlement in the Mojave Wasteland in Fallout: New Vegas.[Pub 1][Pub 2]

Background[edit]

Westside is an impoverished settlement in Outer Vegas.[Pub 1] Westside consists of a cooperative of crop farmers and a militia that protects the residents.[Pub 2] The co-op is run by Clayton Etienne and is comprised of Westside locals.[1] Food grown at the co-op is then sold to travelers and larger factions, with the proceeds being shared amongst the co-op.[1][Pub 3] Westside attracts travelers, merchants and farmers who are looking to exchange goods or find protection.[2]

Tom Anderson, a fringe operator of the Followers of the Apocalypse and former OSI operator, passed through Westside with Arcade Gannon prior to the events of Fallout: New Vegas.[3][4] Anderson remained in Westside and taught the residents how to farm.[5] The hot, dry environment made farming difficult, but with Anderson's help, the co-op began to turn a profit after several years.[6][7][8] For his assistance, Marco would cut Tom a deal on his rent at the Monte Carlo Suites.[5]

With the NCR's arrival in the Mojave Wasteland, politicians in Shady Sands passed the Thaler Act.[9] The act stipulated that farmers would be paid to move to the Mojave to farm land, in exchange for protection by the NCR Military.[9] NCR Sharecropper Farms was one field established under the act.[10] This, combined with the NCR assuming control of water distribution,[11] resulted in a water shortage for the residents of Westside.[11]

With the water being too expensive to purchase and dirty water causing the crops to taste funny, Westside's independence from the NCR was threatened.[11][7][12] The resulting changes led Tom Anderson to rig the NCR's East Pump Station—which filters water from Lake Las Vegas to NCR Sharecropper Farms—to divert a portion of the water to the North Cistern.[Pub 4] Upon being diverted, Hector, a local delivery boy, collected the water and distributed it throughout Westside. As the operation kept the cooperative afloat and the crops thriving, Clayton was in full support of it.[13][14]

The siphoning operation was discovered when Corporal White, an NCR soldier, began looking into the issues and discovered water being diverted to the North and South Cistern in Westside at certain times.[15] This led him to investigate and catch Hector, who forced the child to reveal Anderson's plan.[16] When White confronted Anderson, the latter's affiliation with the Followers caused White to underestimate him, as Anderson would shoot him in the back as he turned to leave, killing him.[17]

Publications[edit]

The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and to sell to travellers and larger Factions. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Co-op features a motley band of folk, including an escapee from New Reno named Clayton Etienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation.Fallout: New Vegas Official Game Guide/Faction Profiles

Layout[edit]

The larger part of the neighborhood—exposed to the Mojave Wasteland—is surrounded by a small network of walls, while the residential and commercial area is walled completely with the exception of two gates. Westside's services include a food store, apartment complex, liquor store, pawn shop, and fighting arena where matches can both be fought and bet upon. Westside has west and south entrances. The Thorn, Westside Park and the Casa Madrid Apartments lie outside the southern entrance. The Sunset Sarsaparilla Headquarters is about halfway between Westside and the South Vegas Ruins to the south.

Locations[edit]

Image Name Faction
B&K Cleaners.jpg B&K Cleaners
WestsideBuildingAlcove.jpg Building Alcove
FNV Location Casa Madrid Apartments.webp Casa Madrid Apartments
Evert's Building & Garden Suppliesstore.jpg Evert's Building & Garden Supplies
FNV Location Klamath Bob's Liquor Store.webp Klamath Bob's Liquor Store Westside Militia
Westsidebeds1.webp Makeshift Bedding
Westsidebeds2.webp Makeshift Bedding 2
FNV Location Miguel's Pawn Shop.webp Miguel's Pawn Shop
FNV Location North Cistern.webp North Cistern
FNVUnownedBeddingNVegas.jpg Owned Bedding
Parker's Restaurant and Fountain.jpg Parker's Restaurant and Fountain
Smittys Westside.jpg Smitty's
WestsideTheChessboard.jpg The Chessboard
UptownDrugsPrescriptions.jpg Uptown Drugs
WestsideEastAllotmentOverview.jpg Westside Allotment East
WestsideWestAllotmentOverview.jpg Westside Allotment West
FNV Location Westside Co-op.webp Westside Co-op
Wolf's Bakerystore.jpg Wolf's Bakery

Factions[edit]

  • Westside Cooperative, a group of farmers and militia who comprise the majority of Westside's population.
  • Westside Militia, residents who protect the settlement.
  • The Fiends attack Westside constantly, sometimes killing the settlement's citizens, including Miguel's grandfather.[20][21] They use the New Vegas Sewers to travel throughout the rest of Outer Vegas.[20] Their leader, Motor-Runner, took Vault 3 as a base of operations to "put down some roots" and to prevent his people from drifting too far into Westside, due to the Great Khans continued business at the settlement, as well as the threat of Mean Sonofabitch.[20][22][23]
  • The Scorpions–another group of Raiders based out of the Monte Carlo Suites—sell chems and fight with the Fiends, often unsuccessfully.[24][Pub 6]

Inhabitants[edit]

Characters
Dermot.jpg
Dermot
FNV Character Jimmy.png
Jimmy
FNV Character Maude.png
Maude
FNV Character Pretty Sarah.png
Pretty Sarah
FNV Character Sweetie.png
Sweetie
Tom Anderson.jpg
Tom Anderson
Klamath Bob.jpg
Klamath Bob
Miguel.jpg
Miguel
Keller.png
Keller
FNV Character Red Lucy.png
Red Lucy
ThornGuard.webp
Thorn Guard
Etienne.jpg
Clayton Ettienne
FNV Character Marco.png
Marco
FNV Character Mean Sonofabitch.png
Mean Sonofabitch
FNV Character Hector.png
Hector
FNV Character Saint James.png
Saint James
FNV Character Judah Kreger.png
Judah Kreger
Squatter Bill.jpg
Squatter Bill
WestsideCitizen.webp
Westside Resident
Infobox coming soon.png
Wrench

Appearances[edit]

Westside appears in Fallout: New Vegas.

Notes[edit]

  • Dazzle lived in Westside before she was bought by the Omertas.[25]
  • Red Lucy considers Westside to be a part of New Vegas and the Wasteland.[26]
  • Westside militia members and residents will respawn after three days if killed. Westside militia at the perimeter of the community will periodically get into firefights with randomly spawned Fiends.
  • When brought to Westside for the first time, Arcade Gannon will remark about how he either "passed through here" or "heard about what happened with Anderson," depending on the Courier's actions during the quest The White Wash.[3][4]
  • Westside is referred to as "Doldrums" in Miguel's dialogue and "VegasWest" in Klamath Bob's dialogue.

Behind the Scenes[edit]

Thanks. Most of the content of Westside was developed by Jeff Husges, though I wrote a few of the characters (Anderson, Meansonofabitch), John Gonzalez wrote some (maybe all?) of the characters in Casa Madrid, and Jorge Salgado developed the Thorn. Scott Everts did most of the world building. Because Westside is "detached" from the Strip and doesn't have any protector groups like the Kings, we wanted to portray them as being very resourceful and community-oriented, sharing a lot of responsibilities, including defense.— Joshua Sawyer on Formspring

Gallery[edit]

References[edit]

  1. 1.0 1.1 Tom Anderson: "The co-op is comprised of Westside locals and run by Clayton Etienne. They produce all of their own food and share in the profits of the co-op."
    (Tom Anderson's dialogue)
  2. Red Lucy: "Westside attracts all sorts of travelers, including merchants and farmers. They come here to exchange their goods, or to seek protection."
    (Red Lucy's dialogue)
  3. 3.0 3.1 Arcade Gannon: "Westside, huh? I passed through here with another Follower a while back, Anderson. The locals were having a lot of trouble getting water through."
    (Arcade Gannon's dialogue)
  4. 4.0 4.1 Arcade Gannon: "Westside, huh? I heard about what happened with Anderson. Can't say I'm surprised. He was always a fringe operator in the Followers.."
    (Arcade Gannon's dialogue)
  5. 5.0 5.1 Courier: "Can you tell me anything about Anderson?"
    Marco: "Good man. He's one of the Followers of the Apocalypse. He's the one who taught people around here how to start growing crops. Westside wouldn't be what it is without Anderson helping us out, so I cut him a deal on his rent."
    (Marco's dialogue)
  6. Tom Anderson: "I'm with the Followers of the Apocalypse, and I help the locals in Westside grow crops. Unlike the NCR, the Followers don't expect anything back. The soil and the hot, dry environment don't make it easy, but we get by all right. "
    (Tom Anderson's dialogue)
  7. 7.0 7.1 Courier: "Tell me about the co-op."
    Clayton Ettienne: "It might not look like much, but it's what keeps us Westside locals independent. We started it a few years ago. I admit, we had a lot of trouble at first, but eventually we got some help from Tom Anderson with the Followers. We're finally to the point where the co-op members can start making money from sales instead of just breaking even."
    (Clayton Ettienne's dialogue)
  8. Courier: "He was killed by a man named Anderson he caught stealing water from the NCR."
    Lt. Carrie Boyd: "Anderson. I've heard of him, if it's the same guy. Water nerd from the Followers of the Apocalypse. Used to handle some of the operations for OSI. I don't know what to think about the Followers. The things they do... hard to say if they're helping or hurting sometimes. Especially in Freeside. I'll have to send some people out there to make sure we don't lose any more water. That stuff's like gold out here. But you. I owe you for this. You saved me a lot of work. And I'm sure Corporal White's family will be grateful to at least get some closure. The MPs keep a bunch of junk around that's confiscated off of people who decide to screw with us. I haven't really sorted through it, but go ahead and see if there's anything you can use in there. We keep it in a trunk across the hall, by the prison cells."
    (Lt. Carrie Boyd's dialogue)
  9. 9.0 9.1 Courier: "What's the Thaler Act?"
    Trent Bascom: "Something the politicians back in Shady Sands came up with. They pay us to move here and farm the land. They even protect the fields."
    Courier: "Why is this work a bum deal?"
    Trent Bascom: "Bad soil and rationed water. It's to be expected around here, but the rationing's off. Worst part is NCR won't admit it. Pretty hard to meet their crop quotas with twenty percent less water than we're supposed to be getting. Not that OSI cares about any of this."
    (Trent Bascom's dialogue)
  10. Courier: "You work these fields?"
    Trent Bascom: "Sure do. Came from The Hub on account of the Thaler Act. Farming's decent work, but the whole thing's a bum deal."
    (Trent Bascom's dialogue)
  11. 11.0 11.1 11.2 Courier: "Why is this water so special?"
    Hector: "Cause it's clean. The crops taste funny if you don't use clean water, but the NCR won't give us any and it's too expensive to buy."
    (Hector's dialogue)
  12. Tom Anderson: "That's not a bargain I can accept. Westside depends on that water for survival and self-reliance."
    (Tom Anderson's dialogue)
  13. Courier: "Whose idea was it to use the kid?"
    Clayton Ettienne: "It was Hector's idea, if you can believe it. He overheard me talking to Anderson about his idea to divert the water over here. We needed someone to be able to go into the cisterns and get the water out, but any of us would be suspicious. Hector volunteered. He said that no one pays attention to him, even with his brahmin. Anderson and I argued, but eventually we decided to let him go ahead with it. Look, this affects all of us, even Hector. What were we supposed to do, let all of our gardens die? Watch Westside fall apart?"
    (Clayton Ettienne's dialogue)
  14. Courier: "What do you do here?"
    Hector: "I deliver things and stuff for the people here. They give me caps to do it."
    (Hector's dialogue)
  15. Corporal White's Journal
  16. Courier: "It's stealing, no matter who it's for. Corporal White found out, didn't he?"
    Hector: "He caught me and made me tell on Mr. Anderson. I don't know what happened after that, but when I asked, Mr. Anderson said not to worry. But... Mr. Anderson had this look on his face. It's the look grownups get when they've done something bad."
    (Hector's dialogue)
  17. Courier: "What went down with Anderson and Corporal White?"
    Clayton Ettienne: "Pretty much what you'd expect. White talked to Hector and then went to talk to Anderson. White made the mistake of assuming that because Anderson's a Follower of the Apocalypse, he wouldn't try anything. Anderson acted docile, but as soon as White turned to go, Anderson shot him in the back. At least that's what Anderson told me."
    (Clayton Ettienne's dialogue)
  18. Tom Anderson: "We've even got our own food store, the Westside Co-op, complete with basic refrigeration. "
    (Tom Anderson's dialogue)
  19. Courier: "Is this apartment building yours?"
    Marco: "Folks who can't pay their way onto the Strip need a place to stay, too. And when Pretty Sarah set her whores up here, the Casa went full-service."
    (Marco's dialogue)
  20. 20.0 20.1 20.2 Klamath Bob: "Vault 3's Fiend territory. Those shit-heads attack Westside all the time, even making it to the rest of Outer Vegas when they crawl under the sewers."
    (Klamath Bob's dialogue)
  21. Courier: "Have you been in Westside long?"
    Miguel: "My grandfather opened up this shop. Took over from him when the Fiends killed him."
    (Miguel's dialogue)
  22. Motor-Runner: "We needed some place to put down some roots. I was having trouble keeping my people out of Westside."
    (Motor-Runner's dialogue)
  23. Motor-Runner: "I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch. That fucking mutant is more trouble to kill than to avoid. Having someplace for my people to sleep reduces the chances of drifting into Westside."
    (Motor-Runner's dialogue)
  24. Klamath Bob: "Well, things aren't great here, but I've seen a lot worse. We've got the Fiends to the south of us, and that ain't good. The Scorpions hang out at the Monte Carlo when they aren't slinging chems or getting their heads blown off by the Fiends. Probably the best thing we've got going on is the co-op, run by Mr. Ettienne. Gets some help from of the Followers of the Apocalypse, I think."
    (Klamath Bob's Dialogue)
  25. Courier: "Where are you from?"
    Dazzle: "Well now, that's unusual. Normally no one cares enough to ask. To be honest, I don't rightly know. My mama was from around these parts. I can remember her face, but not her name. More than I can remember of my daddy, I guess. We lived in Westside before the Omertas bought me."
    (Dazzle's dialogue)
  26. Courier: "Is Westside part of New Vegas?"
    Red Lucy: "New Vegas has many faces, stranger. Despite everything, it shall never be whole. When the land hunts you, when fighting for survival is the norm, your neighbors become either saviors, or enemies. Westside is a part of New Vegas, just as much as it's a part of the Wasteland. In the end, stranger, we need them both to continue making our fate."
    (Red Lucy's dialogue)
  27. Mr. New Vegas: "A mob of dangerous creatures of all different species has been terrorizing locals in Westside. The cause of the attacks is thus far unknown."
    (Mr. New Vegas' dialogue)
Publications
  1. 1.0 1.1 Fallout: New Vegas Official Game Guide Collector's Edition p. 303: "The magic of New Vegas and the glittering towers of The Strip are out of reach for most folks eking out an existence in this mainly "exterior" zone. Aside from the five interior districts detailed in Part 2, the western side of town consists of a tight-knit Westside cooperative, with society gradually breaking down the farther south you go, where city blocks are violently run by Chem-addicted raiders known as Fiends. They have quite a territory to the southwest, but don't dare risk heading toward the NCR's main base at Camp McCarran, with its adjacent locations devoted to irrigated farming and refugees. To the east and north, independent businesses such as the Gun Runners and Crimson Caravan Company flourish, although they are mainly concerned with the weapons trade. Finally, take a trip to Freeside; it's the only way to enter fabulous New Vegas itself!"
    (Tour of the Mojave Wasteland)
  2. 2.0 2.1 Fallout: New Vegas Official Game Guide Collector's Edition p. 325: "Zone 2A (Westside) consists of a cooperative of crop-growers and militia, and vying for water from the NCR. Zone 2B (North New Vegas) is a squatter camp with few amenities. Zone 2C (Outer and Inner Freeside) is a sprawling series of large roads, structures, and casinos that don't quite have the razzmatazz of those on The Strip."
    (Tour of the Mojave Wasteland)
  3. Fallout: New Vegas Official Game Guide Collector's Edition p. 42: Westside Cooperative
    "The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and to sell to travelers and larger Factions. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Co-op features a motley band of folk, including an escapee from New Reno named Clayton Etienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation."
    (Fallout: New Vegas Official Game Guide/Faction profiles)
  4. Fallout: New Vegas Official Game Guide Collector's Edition p. 303: "This location is of paramount importance to the NCR, because it is responsible for filtering the water being pumped along the giant water pipe from Lake Las Vegas [3.22], and then into the Sharecropper Farms [2.20]. There are actually two buildings: the East Cistern, and the facility itself, plus two nearby Manhole Covers allowing access into the sewers [U2]. Inside the cistern is a Water Tower Valve (allowing you to sip clean water), and a blown-out terminal with a Magazine next to it. A matching Pump Station lies to the west [2.27], but this one is on the outskirts of the Sharecropper Farm area. Enter and inspect the interior."
    (Tour of the Mojave Wasteland)
  5. Fallout: New Vegas Official Game Guide Collector's Edition p. 304: "Close to the Westside South Entrance [2.03] is a large scrawled sign for this den of iniquity, which is closed during nighttime hours. Descend into the Manhole to access a large fighting arena. Almost completely surrounding the main arena is a perimeter corridor that allows access into the arena, as well as The Thorn’s Cages below (through any of five blast doors). The sealed door to the north cannot be accessed until you offer yourself in the arena."
    (Tour of the Mojave Wasteland)
  6. Fallout: New Vegas Official Game Guide Collector's Edition p. 307: [2.12] Monte Carlo Suites
    "On the western edge of the New Vegas Conurbation and north of the Sunset Sarsaparilla Headquarters [2.17] is a run-down hotel littered with burned-out vehicles, mostly used for cover and not barricades. This is the lair of the Scorpion Gang, a scrappy and overconfident bunch of mercenaries. They don't listen to reason, so Sneak or attack the first gang member at the entrance."
    (Tour of the Mojave Wasteland)
Design Documents External