| For the location in Fallout 76, see Savage Divide. |
The Divide is a common term for a stretch of devastated land in the northwestern Mojave Wasteland in Fallout: New Vegas. It is located near the California/Nevada border, with Big MT situated to the south.[1][2] It is the setting of Lonesome Road.
Background[edit]
Pre-War[edit]
Before its destruction, the region consisted of two towns, Hopeville and Ashton. The two towns were situated above an extensive network of Nuclear Weapon silos managed by the Commonwealth Defense Administration Ballistic Defense Division. The complex was established in a geologically unstable region, where earthquakes occur.[3] Meanwhile, the Army chose the Hopeville as the location for Big MT's weather control research.[1][4]
The region had a contingent of political dissidents who protested the ongoing Resource Wars. General Wellesley, Chief Liaison Officer to Big MT, was instructed to arrest them and ship them to the research complex.[5][6] During the Great War, the nuclear missiles stored in the missile silos were not launched.
Post-War[edit]
After the war, the settlements grew in part by the efforts of a courier who was willing to deliver packages to the community. The courier traveled the road repeatedly, giving those who lived there a connection to the outside.[7] The community was named the Divide, not as a reference to the land formations, but as a description of the road from the west into the Mojave which served as a supply line.[8][9]
The New California Republic traveled through the area, one of two land routes used to supply those stationed in the Mojave.[10] Caesar attempted to cut the supply line in order to deny the ability for the NCR to bring supplies to the Mojave.[11] Before the first Battle of Hoover Dam, one of the packages delivered by the courier contained a detonator that activated the bombs underground.[2][12] This triggered an earthquake that ripped the land open and resulted in ongoing dust storms.[13] Members of both the Legion and the NCR were killed or maimed, turned into "Marked Men" who are devoid of skin and healed by radiation.[14][15][16] Ulysses was the only survivor, saved by the machines in the area who saw the flag on his jacket and associated it with America.[17]
The destruction of the Divide was a benefit to the Legion, who could have suffered more losses at the Hoover Dam if the NCR was able to utilize the route during the conflict.[2][18] In addition, the NCR was no longer about to rely on the 127 north route to reinforce the Mojave and the dam.[11][19][20]
Layout[edit]
Located northwest of the Mojave Wasteland near the 127, the Divide is a region that was once the home of Hopeville, a community built around and over a ballistic missile silo complex, and Ashton, a city that was situated at a major highway junction. After the detonations, both towns were destroyed and are blanketed in constant dust storms.
Locations[edit]
| Image | Name | Cell Name |
|---|---|---|
| Ashton | NVDLC04Silo02 (silo) NVDLC04Road02silo (control station) | |
| Ashton Missile Silo | NVDLC04Silo02 (silo) NVDLC04Silo02Elevator (elevator) | |
| Ashton Silo Control Station | NVDLC04Road02silo | |
| Boxwood Hotel Roof | NVDLC04DivideWestStart | |
| Cave of the Abaddon | NVDLC04DivideCave (cave) NVDLC04DivideCaveBldg (buried buildings) | |
| Collapsed Overpass Tunnel Entrance | NVDLC04RoadTunnel | |
| High Road | NVDLC04Road02 | |
| High Road Entrance | NVDLC04Road02 | |
| Hopeville | NVDLC04RoadHQ (M. Base HQ) NVDLC04Road01Start (Load. St.) NVDLC04Road01 (M. Silo Bunker) | |
| Hopeville Armory | NVDLC04SLArmory01 (interior) | |
| Hopeville Men's Barracks | NVDLC04SLHopevilleMensBarracks (interior) | |
| Hopeville Missile Base | NVDLC04Road01World (east entr) | |
| Hopeville Missile Base Headquarters | NVDLC04RoadHQ (interior) | |
| Hopeville Missile Base Loading Station | NVDLC04Road01Start | |
| Hopeville Missile Silo Bunker | NVDLC04Road01 (exterior) NVDLC04Silo01 (interior) | |
| Hopeville Silo Bunker Entrance | NVDLC04DivideVistaWorld | |
| Hopeville Women's Barracks | NVDLC04SLHopeVilleWomensBarracks | |
| Junction 7 Rest Stop | Wilderness (4, -1) | |
| Marked Men Base | NVDLC04Road01MMBossCamp | |
| Marked Men Camp | NVDLC04Road01MM01Camp | |
| Marked Men Guard Outpost | NVDLC04SLBasement (basement) | |
| Marked Men Supply Outpost | NVDLC04SLBasement (basement) | |
| Municipal Sewers | NVDLC04DivideSLSewers | |
| Pass to Canyon Wreckage | CanyonWreckage NVDLC04DivideVistaWorld | |
| Path to the Courier's Mile | NVDLC04GroundZero NVDLC04GroundZeroStart | |
| Ruined Highway Interchange | NVDLC04Road02 | |
| Saturnite Building | ||
| Slide Show Theater Room | NVDLC04SlideShow | |
| Smitty's | FreesideCentral | |
| Sunstone Tower Roof | NVDLC04DivideEastStart (Sunstone Tower Roof) NVDLC04DivideStartBldg (Sunstone Tower) | |
| The Courier's Mile | NVDLC04GroundZero NVDLC04GroundZeroStart | |
| The Crow's Nest | Wilderness (2, 1) | |
| Third Street Municipal Building | NVDLC04DivideSLSewers | |
| Ulysses' Temple | NVDLC04DivideTempleEntrance (exterior) NVDLC04DivideUlyssesTemple (interior) NVDLC04DivideTempleMaint (maintenance and storage) | |
| Waste Disposal Station | NVDLC04DivideSLWasteDisposal | |
| Wastewater Treatment Plant | NVDLC04DivideSLWaterPlant |
Related Quests[edit]
| Image | Name | Location | Given By | Reward | Form ID |
|---|---|---|---|---|---|
| The Apocalypse | Ulysses' Temple | Pip-Boy | xx00BF03 | ||
| The Courier | Ulysses' Temple | Pip-Boy | 2200 XP Old Glory (optional) Ulysses' Duster (optional) Ulysses' Mask (optional) |
xx003616 | |
| The Divide | Ashton Silo Control Station Sunstone Tower Roof Third Street Municipal Building |
Pip-Boy | 4400 XP | xx003610 | |
| The End | Ulysses' Temple | Pip-Boy | xx003615 | ||
| The Job | Hopeville Missile Silo Bunker Hopeville Missile Base |
Ulysses | 2310 XP 2 Red Glares |
xx00360F | |
| The Launch | High Road | Ulysses | 4400 XP Access to the Courier's Mile |
xx0039E3 | |
| The Reunion | Canyon Wreckage | 10 XP | xx003603 | ||
| The Silo | Hopeville Silo Bunker Entrance | Pip-Boy | 2200 XP ED-E as a companion |
xx003617 | |
| The Tunnelers | Cave of the Abaddon | ED-E | 2200 XP | xx003613 |
Notes[edit]
- It takes three in-game days to travel between the Mojave Wasteland and the Divide.
- Exiting and entering the Divide resets water, food and sleep counters to 0 in Hardcore Mode.
- Cass mentions the Divide in her dialogue, mentioning that twisters from there can block off paths which require explosives to clear.[21]
Appearances[edit]
The Divide appears in the add-on Lonesome Road and on a map in Old World Blues. It is also mentioned in Fallout: New Vegas and the DLCs: Dead Money, Honest Hearts, and Old World Blues.
Behind the Scenes[edit]
- Before the release of Lonesome Road, Chris Avellone shared his goals with the design of the Divide, the limitations the team faced, and relationship to the story lines of the other add-ons.[Dev 1]
- Chris Avellone describes that the package carried by the Courier was from the NCR following their destruction of Navarro.[Dev 2]
- The early high concept for Lonesome Road described the Divide as the Courier's hometown.[Doc 1]
Gallery[edit]
References[edit]
|
- ↑ Fallout: New Vegas and DLC Post-mortem Interview, Part Two - Archived
- ↑ User: "Why did NCR ask the player/Courier to bring the package to the Divide?"
Chris Avellone: "NCR sacks Navarro in the West, recovers a bunch of tech they don't understand, as history has proven. They do, however, recognize the symbols (American flag, silo stencils, etc.) and recognize it might be tied to the same symbols and markings the NCR found at the Divide.NCR hires a Courier to take the item there. They don't for a second think that anything bad will happen as a result, and neither does the player. Player delivers package, leaves. The package is a detonator that contains missile launch codes that just needs to get within range and start chatting with launch computers. So it does. As Ulysses says, package "wakes up," sends the detonation signal to missiles locked in silo, earthquakes and storms result. Post-apoc wasteland because even more post-apoc. Fragments of package (along with everything else in Divide) scatter, are scavenged and rebuilt, package ends up in a new frame. History repeats."
(Fallout: New Vegas Developer Statements/Lonesome Road; Chris Avellone: The Package, 2011 October 18)
