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The Shock Baton is a melee weapon of alien origin in the Fallout 3 DLC Mothership Zeta.

Gameplay[edit]

The Shock Baton is a short, fast swinging, blunt weapon with a shock damage bonus. A Critical Hit will turn defeated enemies into an ash pile.

Durability[edit]

The Shock Baton can successfully strike about 250 times from full condition before breaking.

Variants[edit]

  • Electro-Suppressor - a unique variant that deals more base damage than the shock baton. This variant lacks the shock damage, but critical hits will knock targets down.
  • Two additional, identical versions of the weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, DLC05WeapBatonB and DLC05WeapBatonC. They are otherwise identical to normal Shock Batons and are even affected by the Xenotech Expert perk, but cannot be used to repair Shock Batons or their variants.

Comparison[edit]

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Shock Baton 20
48.2+2Electrical Damage/5s2.31x14192.625027035
Electro-Suppressor 25
57.72.31x14Knockdown/2s153.320027035
Note: Melee damage is doubled in V.A.T.S.

Locations[edit]

The Shock Baton is carried by many aliens on board Mothership Zeta, and can also be found on alien shelves or in alien containers. They are used by the first two aliens encountered in the Holding Cells, making it the first alien weapon that the Lone Wanderer may pick up. This weapon is also used by the alien prison guards to torture the captives into making the recordings, heard as the "zaps" in the tapes.

Sounds[edit]

Shock baton icon.png

Gallery[edit]