A page outlining Energy, an AI behavior.
Gameplay[edit]
Range 0 - 100. Determines how often the actor moves to a new location when executing a Sandbox Package.
Responsibility[edit]
Not used.
Mood[edit]
Defines the actor's default facial expression, where applicable.
Aggro Radius Behavior[edit]
Check to enable. When a Neutral/Enemy enters the Aggro radius, the actor stops whatever he was doing and goes into Warn behavior, until the target leaves the radius or the actor goes into combat against the target. If the target remains in the radius too long, the creature will initiate combat. If the target moves to within half the aggro radius, the creature initiates combat immediately.
- Aggro Radius: Distance value. Almost exactly like the Guard Radius on a Guard Package -- the actor will warn and then attack any Neutral or Enemy that comes within the Aggro Radius.
Autocalc Services[edit]
If this box is marked, the boxes are checked based on faction data. Otherwise, the individual boxes can be checked for the NPC. NPCs will buy anything, regardless of how these boxes are marked. However, they will only sell items that satisfy the conditions of these boxes. The Barter Gold is set by leveled item lists in the actor's inventory.
