Butch is the owner of the Far Go Traders in the Hub in Fallout.[1]
Background[edit]
Harris has been in San Diego and the Adytum of the Boneyard, before he came to the Hub to run the Far Go Traders roughly five years ago.[2][3] Harris runs the business with Rutger.[4] He thinks that he is the sheriff around the Hub, and will ask for delivering information to him, rather than Sheriff Greene.
Disappearances involving caravans have left him on edge, and he offers rewards for assistance finding out what happened to them.[5][6] He blames deathclaws for the disappearances.[Pub 1][Pub 2] Caravan Drivers mention that Harris and Rutger will "have their ass" if guards die during deliveries.[7]
He is an old acquaintance of Elder John Maxson, though the two have not seen each other in a while. Maxson will tell the Vault Dweller to visit Harris if they are ever in the Hub.[8]
Publications[edit]
Interactions Overview[edit]
| Interactions | ||
|---|---|---|
| This character has a talking head. | ||
| This character starts quests. |
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| This character is allied with the following faction(s). | ||
Tell Me About[edit]
| Query | Response |
|---|---|
| Adytum | "Why? What've you heard? I heard it'd been ransacked, but no one knows who did it. But uh, I'm not worried. No one can take the Hub."
"Well, it's the place where everyone goes to trade in the Boneyard. It's the only place civilized enough to do it." |
| All, All-In-One | "Well, you . . . uh . . . you don't want to go there. The prices are really high and the quality's bad." |
| Angel's, Angels, Boneyard | "Well, it's a big ruined city to the south. The Children, the Followers and Adytum are there, along with all the gangs and stuff." |
| Apocalypse, Followers | "What do you want with them wackos? Jeez, all that peace preaching and tree hugging. Makes me sick." |
| Beth | "Uh, Beth's the manager of the Weapon Store. She hears lots of rumors, if you're into that kind of stuff." |
| Bob's, Bobs, Iguana | "Now there's some good eating. Bob's has got the best charred iguana this side of the desert." |
| Brotherhood, Steel | "I heard he's dead. What more do you need to know?"
"Oh, they're a bunch of gun freaks up to the northwest. Really weird. They do make a damn fine weapon, though." |
| Butch, Harris | "That's me. You blind or something?" |
| Caravans, Missing | "Three of my caravans have disappeared in the past month. At first I thought it was either the Water Merchants or the Crimson Caravan, but they've had disappearances too." |
| Cathedral | "Well, they run a big, ol' hospital on the southwest side of Downtown. Bunch of religious nuts, if you ask me." |
| Claw, Death, Deathclaw | "Uh, no I-I don't . . . Go talk to Beth, she knows more about that crap." |
| Caravans, Crimson | "You can find them over on the northwest edge of Downtown. They controlled the hospital before the Children moved in. Talk about trading the strange for the weird." |
| Daren, Hightower | "He heads the Water Merchants. Nasty, greedy bastard is what he is." |
| Darkwater, Killian | "Junktown? It's up north. Heard they're having some trouble, what with their mayor Killian getting killed and all."
"He's the mayor of Junktown, that's all I know." |
| Decker | "He's the owner of the Maltese Falcon over on the west side. I'd stay clear of him; he's not honest, like me." |
| Demetre, Romara | "He's the boss of the Crimson Caravan. If you ask me he's nuts." |
| Elder, Maxson | "He leads the Brotherhood. It's about all I know." |
| Falcon, Maltese, Nightclub | "The Maltese Falcon is a nightclub on the west side. Hope sings there. What a doll." |
| Glow, Hot | "The Glow is a radioactive pit way, way down south. Too much radiation for anyone to live there." |
| Greene, Justin | "Oh, he's the sheriff. But if you see a crime, report to me. Justin doesn't rule the roost around here." |
| Guns, Store, Weapon, Weapons | "Best prices on the best guns in town. Everyone says so, it's not just that I own it! Just trot out this door and make a right. You can't miss it." |
| Harold | "Old Harold? What do you want with that old mutant? He's in Old Town. Just ask there." |
| Heights | "It's over on the west side." |
| Jain | "Jain's the High Priestess of the Children of the Cathedral and sets up the hospital here in the Hub." |
| Jon, Zimmerman | "Last I heard, he's the mayor of Adytum." |
| Junk, Junktown | "Junktown? Yeah, I've been up north to that place a few times. Got some great booze." |
| Market | "It's where everybody trades. Smack dab middle of town." |
| Master | "I uh . . . heard stories, that's all. No truth to them." |
| Merchants, Merchant | "Those bastards. Daren Hightower thinks he owns the damn Hub, just because of the Water Tower." |
| Morpheus | "He heads up the Children of the Cathedral down in the Boneyard." |
| Old, Oldtown, Town | "Old Town's over on the east side. The skags hang out there." |
| Rutger | "Rutger's my assistant." |
| Thieves | "What a pain they are. We think their hideout's in Old Town, but we can't prove it." |
| Tower, Water | "It's south of the Merchant Market. The only source of water here and for a lot of the surrounding area. The Water Merchants own the damn thing." |
| Trader, Traders | "Don't you know where your own feet are?" |
| Underground | "Uh, no. Uh no, we don't talk about that." |
Inventory[edit]
| Other items |
|---|
| First Aid Kit Buffout x2 Bottle Cap x128 |
Appearances[edit]
Butch appears in Fallout.
Gallery[edit]
References[edit]
- ↑ IAN.MSG: "{166}{}{Far Go Traders, run by Butch Harris. He's ot-nay oo-tay ight-bray, if you catch my meaning.}"
- ↑ Butch: "Well, I've run the Far Go Traders for about five years. Before that I was in Adytum. Before that, near the Glow."
(Butch's dialogue) - ↑ RUTGER.MSG: "{167}{}{The job pays 500 Hubbucks when you can tell Butch exactly what has been happening to all of the caravans that have disappeared recently. So, collect any proof you might find. I personally think it's those damn Water Merchants or those gun freaks at the Brotherhood of Steel. Harris thinks it's some Claw of death or something. Check with Beth, she would know more about that.}"
- ↑ RUTGER.MSG: "{126}{}{I already told you. Butch and I run the Far Go Traders. Now what did you want?}"
- ↑ Deputy Tony Fry: "{118}{}{It’s a tragedy really. Some caravans have turned up missing. Butch over at the Far Go Traders is offering a reward for information or something."
(FRY.MSG) - ↑ JOBPOST.MSG: "{110}{}{1a REWARD: MISSING CARAVAN. A reward of 500 Hubbucks goes to anyone who is able to catch the bastards who have been ransacking our caravans. For details, see Butch Harris, Far Go Trader, Northeast of the Merchant Market.} "
- ↑ CARDRVR.MSG: "{110}{}{I can't believe we lost both of the other guards. Rutger and Butch are going to have my ass.}"
- ↑ MAXSON.MSG: "The Hub's down to the southeast. They trade us food and things for the weapons we make here. Now if you're ever down there, you talk to Butch Harris. Butch is the head of the Far Go Traders. He's a little slimy, but he's not a total waste. Unlike those Water Merchants. Bunch of damn vultures, all of 'em."
- ↑ Fallout Official Survival Guide p.96: "Butch Harris: Leader of the Far Go Caravan"
"Butch Harris may be the leader of one of the Hub's big three caravans in name, but in fact, he's a figurehead. Butch has big dreams, but he's bitter and frustrated and also something of a coward. When Butch thinks he's on top of things, he swaggers a bit, and exhibits cocky and boisterous self confidence. When things go wrong, though, he tends to lose control, talking loud and fast and not getting much done. All of the real organizational and administrative work for the caravans is done by Rutger, his assistant. Butch is not that intelligent, and recent events have left him a bit paranoid. The Far Go traders have been having more than their fair share of hits from the mysterious force attacking the Hub's caravans." - ↑ Fallout Official Survival Guide p.97: "The Deathclaw: A Bloodthirsty Horror"
"You can find the Deathclaw by first talking to Butch Harris and Beth in Downtown, then asking Harold in Old Town, about it. Slappy, a character found hanging around outside of Harold's shack, may take the player to the Deathclaw's lair. While it is not absolutely necessary that you face this monster, killing it does give you a lot of extra Experience Points ... and there is a useful artifact to be recovered on the body of the super-mutant in the cave"
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