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Open
Closed
Window resize crashes on DX12 software renderer in 0.18.0-rc.1 (regression from 0.17.3)
C-Bug
An unexpected or incorrect behavior
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
This issue needs to be labelled
Status: Open.
#22225
�?
In bevyengine/bevy;
·
natepiano
opened
on Dec 21, 2025
Typed alternative to <code>load_folder</code>
C-Feature
A new feature, making something new possible
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
This issue needs to be labelled
Status: Open.
#22222
�?
In bevyengine/bevy;
·
copygirl
opened
on Dec 21, 2025
Picking groups or filtering
A-Picking
Pointing at and selecting objects of all sorts
Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
A targeted quality-of-life change that makes Bevy easier to use
Status: Open.
#22221
�?
In bevyengine/bevy;
·
djeedai
opened
on Dec 21, 2025
OpenGL support
C-Feature
A new feature, making something new possible
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
This issue needs to be labelled
Status: Open.
#22220
�?
In bevyengine/bevy;
·
CosmoBunny
opened
on Dec 21, 2025
Add commandline options to the <code>testbed_*</code> examples to choose the starting scene
C-Examples
An addition or correction to our examples
An addition or correction to our examples
C-Feature
A new feature, making something new possible
A new feature, making something new possible
C-Testing
A change that impacts how we test Bevy or how users test their apps
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
This issue is ready for an implementation PR. Go for it!
Status: Open.
#22218
�?
In bevyengine/bevy;
·
ickshonpe
opened
on Dec 21, 2025
Wayland is not included in Linux dependencies <code>flake.nix</code>
C-Docs
An addition or correction to our documentation
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
This issue needs to be labelled
Status: Open.
#22215
�?
In bevyengine/bevy;
·
apekros
opened
on Dec 21, 2025
0.18 Regression: Updated images occasionally never displayed on materials
C-Bug
An unexpected or incorrect behavior
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
This issue needs to be labelled
Status: Open.
#22212
�?
In bevyengine/bevy;
·
DGriffin91
opened
on Dec 20, 2025
0.18: Potential panic when accessing Meshes due to retained render world only assets
C-Bug
An unexpected or incorrect behavior
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
This issue needs to be labelled
Status: Open.
#22206
�?
In bevyengine/bevy;
·
beicause
opened
on Dec 20, 2025
Bevy <code>3d_gizmos</code> doesn't have closed shapes
A-Gizmos
Visual editor and debug gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
This issue is ready for an implementation PR. Go for it!
Status: Open.
#22204
�?
In bevyengine/bevy;
·
pablo-lua
opened
on Dec 19, 2025
·
�?
0.18
Make bevy gizmos examples pausable
A-Gizmos
Visual editor and debug gizmos
Visual editor and debug gizmos
C-Examples
An addition or correction to our examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
This issue is ready for an implementation PR. Go for it!
Status: Open.
#22203
�?
In bevyengine/bevy;
·
pablo-lua
opened
on Dec 19, 2025
Strange flickering in bevy <code>3d_gizmos</code> example
A-Gizmos
Visual editor and debug gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
This issue requires detective work to figure out what's going wrong
Status: Open.
#22202
�?
In bevyengine/bevy;
·
pablo-lua
opened
on Dec 19, 2025
Solari: Incorrect usage of non-mainpass viewport size in shaders
A-Rendering
Drawing game state to the screen
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
An unexpected or incorrect behavior
Status: Open.
#22200
�?
In bevyengine/bevy;
·
JMS55
opened
on Dec 19, 2025
·
�?
0.18
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