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  1. CosmosSimulationWithCuda CosmosSimulationWithCuda Public

    Real-time N-Body Algorithm Accelerated With CUDA and FFT (for up to 1 billion particles with multi GPU)

    Cuda 2

  2. CompressedTerrainCache CompressedTerrainCache Public

    2D terrain divided into tiles, compressed on CPU, decompressed on GPU, with caching to decrease PCIE bottleneck and VRAM requirement for very big terrains.

    Cuda 3 1

  3. libGPGPU libGPGPU Public

    Multi-GPU & CPU OpenCL kernel executor with load-balancing as if there is one big GPU.

    C++ 11 3

  4. VirtualMultiArray VirtualMultiArray Public

    C++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential …

    C++ 16 3

  5. UfSaCL UfSaCL Public

    Ultra fast simulated annealing with OpenCL & multiple accelerators, GPUs, CPUs.

    C++ 4 1

  6. FastCollisionDetectionLib FastCollisionDetectionLib Public

    C++ adaptive grid for fast collision detection between AABB particles.

    C++ 23 2