Hi, I’m Ryan, a software engineer specializing in reverse engineering, game development, and cybersecurity. I enjoy building low-level tools, optimizing performance, and pushing the limits of software security. Thanks for visiting my profile.
What I’m currently working on:
- 📘 CS50x - Harvard’s introduction to the intellectual enterprises of computer science and the art of programming. Taught by professor David J. Malan.
- 📗 CS50w - Harvard’s instruction on deep-level design and implementation of web apps with Python, JavaScript, and SQL using frameworks like Django, React, and Bootstrap. Taught by Brian Yu.
- 📙 CS50p - Harvard’s introduction to design principles and coding techniques relating specifically to Python. Taught by professor David J. Malan.
- Trinity Anti-Cheat - Specialized anti-cheat system.
Previous Projects:
- 🌐 Atlas - A networking library that bypasses Source Engine’s bandwidth limits, reducing lag and improving server performance.
- ☎️ hLib - An open-source hooking library for Garry’s Mod.
- ☕ Coffee - An open-source game modification tool for Garry’s Mod.
- 💻 pGui - A lightweight and modular Lua-based VGUI framework for dynamic interfaces.
- 🔒 Cryptify - A C# WinForms encryption tool with AES, RSA, DES, and TripleDES support. Comes with drag-and-drop functionality for secure file handling.
- 🔥 Zephyr - An open-source game modification tool for Counter-Strike: Global Offensive.
Skills:
- �?️ Reverse Engineering (x86/x64 disassembly, memory analysis, and debugging with IDA Pro & Ghidra)
- 🎮 Game Development & Modding (Game development, Game Engine development, Lua scripting, and SDK development)
- 🎨 GUI Development (WinForms, WPF, React, and Electron.js for cross-platform UIs)
- 🛡️ Cybersecurity (exploit development, exploit prevention, anti-cheat development, network security, and encryption)
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Frameworks:
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Get in Touch:
- 📨 Email: ryanoutcome@gmail.com




