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Compilerrrrrrrrs
Heya, I work on systems emulation stuff and backend-related things.
Catch me in a fighting game lobby near you
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(UTC -05:00) - @Lioncache
- @Lioncache@mastodon.social
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ExtractData
ExtractData PublicAn extraction tool for visual novels. Originally developed by Yuu.
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dolphin-emu/dolphin
dolphin-emu/dolphin PublicDolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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2,051 contributions in the last year
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Activity overview
Contribution activity
February 2024
Created 33 commits in 2 repositories
Created a pull request in dolphin-emu/dolphin that received 5 comments
Jit64/JitArm64: Avoid churning range vectors in Jit()
We can just take these via const reference.
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5
comments
Opened 2 other pull requests in 1 repository
dolphin-emu/dolphin
2
open
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DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
This contribution was made on Feb 28
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VertexManagerBase: Initialize m_ticks_elapsed on construction
This contribution was made on Feb 28
Reviewed 52 pull requests in 2 repositories
dolphin-emu/dolphin
25 pull requests
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CodeWidget: Simplify Case-Insensitive Contains
This contribution was made on Feb 28
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Clear active challenges when game closes
This contribution was made on Feb 27
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RetroAchievements - Discord Presence
This contribution was made on Feb 25
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RetroAchievements - Leaderboard Indicators
This contribution was made on Feb 24
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VideoCommon: move factory names to be a static inside each action class
This contribution was made on Feb 18
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Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out
This contribution was made on Feb 18
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IOS/FS: Display the invalid path in the ASSERT in BuildFilename().
This contribution was made on Feb 18
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Add DoState to AchievementManager
This contribution was made on Feb 17
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VideoCommon: handle asset memory going over reserved limit correctly
This contribution was made on Feb 16
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Create Strike Force Bowling INI
This contribution was made on Feb 16
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DolphinTool: Fix parsing of command line bzip2 flag
This contribution was made on Feb 13
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IOFile: avoid clearing errors on null file struct
This contribution was made on Feb 13
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VideoCommon: make mesh asset data loadable by asset loader
This contribution was made on Feb 13
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Core/DSPHLE: Construct accelerator in AX and AXWii constructors.
This contribution was made on Feb 12
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EXI: Don't kill Dolphin when receiving BBA_IOB
This contribution was made on Feb 12
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VideoCommon: add functionality to prepare for a custom mesh asset to be used by graphics mods
This contribution was made on Feb 12
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IOS/KD: Correctly handle registration of the default user ID
This contribution was made on Feb 11
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Android: Mention download size in the Wii Menu not installed message
This contribution was made on Feb 11
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Android: Don't check Wii Menu version before directory initialization
This contribution was made on Feb 11
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Externals: Update MoltenVK to 1.2.7
This contribution was made on Feb 11
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Core: Move Emulation IOS instance to System.
This contribution was made on Feb 8
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Retain Save State Folder
This contribution was made on Feb 7
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IOS/USB: Emulate Wii Speak
This contribution was made on Feb 7
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Arm64Emitter: Don't optimize ADD to MOV for SP
This contribution was made on Feb 6
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InputCommon: Fix profile path inconsistencies
This contribution was made on Feb 5
- Some pull request reviews not shown.
FEX-Emu/FEX
25 pull requests
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Fix reserving range check
This contribution was made on Feb 29
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Arm64: Stop moving source in atomic swap
This contribution was made on Feb 29
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InstcountCI: Add a monster of a game block
This contribution was made on Feb 27
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Update xxhash to v0.8.2
This contribution was made on Feb 27
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Linux: Converts passthrough syscalls to direct passthrough handlers
This contribution was made on Feb 27
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Update vixl
This contribution was made on Feb 27
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Track unittest dependencies through to the custom target
This contribution was made on Feb 26
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Capture a 64-bit process trying to jump to 32-bit syscall handler
This contribution was made on Feb 26
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RedundantFlagCalculationElimination: fix missing NEG case
This contribution was made on Feb 26
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Formatted with FEXCore clang-format
This contribution was made on Feb 22
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Moves SignalDelegator TLS tracking to the frontend
This contribution was made on Feb 22
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Moves JITSymbol allocation
This contribution was made on Feb 22
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Linux: Make sure to destroy thread object when thread shuts down
This contribution was made on Feb 17
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FEXCore: Add a frontend pointer to InternalThreadState
This contribution was made on Feb 16
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FileFormatCheck: Fixes FD leak
This contribution was made on Feb 14
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Fix #3419
This contribution was made on Feb 11
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Add NZCV+PF/AF optimization pass
This contribution was made on Feb 5
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Linux: Decouple thread object creation and tracking
This contribution was made on Feb 5
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SpinWaitLock: Removes unused variable in spin-loop fallback
This contribution was made on Feb 5
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Revert "Revert "FEXLoader: Moves thread management to the frontend""
This contribution was made on Feb 3
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SpinLockWait: Fixes unexpected lock success
This contribution was made on Feb 3
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Improve XCHG operations
This contribution was made on Feb 2
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Revert #3303
This contribution was made on Feb 2
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Config: Fixes JSON parsing of "ArgumentHandler" types
This contribution was made on Feb 2
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FEXLinuxTests: Fix build warnings
This contribution was made on Feb 1






