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Issues list

Pipeline log A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Performance A change motivated by improving speed, memory usage or compile times
#10871 opened Dec 4, 2023 by JMS55 0.13
Function state_changed docs does add system without a schedule A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#10866 opened Dec 4, 2023 by torsteingrindvik
API to retain bundle components on entities A-ECS Entities, components, systems, and events C-Enhancement A new feature S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#10865 opened Dec 4, 2023 by iiYese
Support HTML and CSS for designing UI A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature S-Controversial This requires a heightened standard of review before it can be merged
#10864 opened Dec 4, 2023 by 443eb9
Use type-safe functional-style lenses instead of the Reflect trait A-Reflection Runtime information about types C-Enhancement A new feature
#10862 opened Dec 4, 2023 by pillowtrucker
Self-documenting Input type parameter subtrait A-Input Player input via keyboard, mouse, gamepad, and more C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change
#10855 opened Dec 3, 2023 by Nilirad
Input name is too generic A-Input Player input via keyboard, mouse, gamepad, and more C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change
#10853 opened Dec 3, 2023 by Nilirad
StaticSystemParam usage A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation
#10850 opened Dec 2, 2023 by Gramore
mesh2d example panics on macOS A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples O-MacOS Specific to the MacOS (Apple) desktop operating system O-Metal Specific to the Metal render API
#10849 opened Dec 2, 2023 by ekalosak
Low-res render without intermediate sprite A-Rendering Drawing game state to the screen C-Enhancement A new feature
#10838 opened Dec 2, 2023 by musjj
Unnamed thread panicking when exiting C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10835 opened Dec 1, 2023 by abclop99
Reflect for HashMap with different hashers (NoHashHasher u64) C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#10834 opened Dec 1, 2023 by jguhlin
Last keyframe of animation curve not sampled A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior
#10832 opened Dec 1, 2023 by VVishion
Tracing with tracy makes memory grow a lot C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10831 opened Dec 1, 2023 by torsteingrindvik
Material3d texture pre-processing A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#10828 opened Dec 1, 2023 by JMS55 0.13
Panic when adding non-UI child to UI nodes should provide a better message C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#10826 opened Dec 1, 2023 by kleinesfilmroellchen
Implement various Reflect traits on std library types C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#10824 opened Dec 1, 2023 by ActuallyHappening
Publish docs with pages artifact C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#10821 opened Dec 1, 2023 by BD103
DenseAssetStorage<bevy_gltf::Gltf>::insert: 'internal error: entered unreachable code: entries should always be valid after a flush'. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior
#10820 opened Nov 30, 2023 by marcelchampagne
Rename RecursiveDependencyLoadState into DepsLoadState C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#10819 opened Nov 30, 2023 by Shatur
Running with wayland enabled under sway results in ERROR_SURFACE_LOST_KHR C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10817 opened Nov 30, 2023 by colinmarc
bevy panics when spawning GLTF Mesh asset without associated bones/armature A-Animation Make things move and change over time A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior
#10810 opened Nov 29, 2023 by dmlary
Unable to build android on ubuntu (WSL 2) C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10807 opened Nov 29, 2023 by skylerparr
Change TableRow::new to accept u32 A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change
#10806 opened Nov 29, 2023 by alice-i-cecile
Clarify Commands' purpose A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#10805 opened Nov 29, 2023 by Nilirad
ProTip! Exclude everything labeled bug with -label:bug.