Issues: bevyengine/bevy
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Pipeline log
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
Function Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
state_changed docs does add system without a schedule
A-ECS
#10866
opened Dec 4, 2023 by
torsteingrindvik
API to retain bundle components on entities
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#10865
opened Dec 4, 2023 by
iiYese
Support HTML and CSS for designing UI
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
S-Controversial
This requires a heightened standard of review before it can be merged
#10864
opened Dec 4, 2023 by
443eb9
Use type-safe functional-style lenses instead of the Reflect trait
A-Reflection
Runtime information about types
C-Enhancement
A new feature
#10862
opened Dec 4, 2023 by
pillowtrucker
Self-documenting Player input via keyboard, mouse, gamepad, and more
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
Input type parameter subtrait
A-Input
#10855
opened Dec 3, 2023 by
Nilirad
Input name is too generic
A-Input
#10853
opened Dec 3, 2023 by
Nilirad
StaticSystemParam usage
A-ECS
#10850
opened Dec 2, 2023 by
Gramore
mesh2d example panics on macOS
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-MacOS
Specific to the MacOS (Apple) desktop operating system
O-Metal
Specific to the Metal render API
#10849
opened Dec 2, 2023 by
ekalosak
Low-res render without intermediate sprite
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#10838
opened Dec 2, 2023 by
musjj
Unnamed thread panicking when exiting
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#10835
opened Dec 1, 2023 by
abclop99
Reflect for HashMap with different hashers (NoHashHasher u64)
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#10834
opened Dec 1, 2023 by
jguhlin
Last keyframe of animation curve not sampled
A-Animation
Make things move and change over time
C-Bug
An unexpected or incorrect behavior
#10832
opened Dec 1, 2023 by
VVishion
Tracing with tracy makes memory grow a lot
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#10831
opened Dec 1, 2023 by
torsteingrindvik
Material3d texture pre-processing
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
Panic when adding non-UI child to UI nodes should provide a better message
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#10826
opened Dec 1, 2023 by
kleinesfilmroellchen
Implement various A new feature
S-Needs-Triage
This issue needs to be labelled
Reflect traits on std library types
C-Enhancement
#10824
opened Dec 1, 2023 by
ActuallyHappening
Publish docs with pages artifact
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#10821
opened Dec 1, 2023 by
BD103
DenseAssetStorage<bevy_gltf::Gltf>::insert: 'internal error: entered unreachable code: entries should always be valid after a flush'.
A-Assets
#10820
opened Nov 30, 2023 by
marcelchampagne
Rename A new feature
S-Needs-Triage
This issue needs to be labelled
RecursiveDependencyLoadState into DepsLoadState
C-Enhancement
#10819
opened Nov 30, 2023 by
Shatur
Running with wayland enabled under sway results in ERROR_SURFACE_LOST_KHR
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#10817
opened Nov 30, 2023 by
colinmarc
bevy panics when spawning GLTF Mesh asset without associated bones/armature
A-Animation
Make things move and change over time
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
#10810
opened Nov 29, 2023 by
dmlary
Unable to build android on ubuntu (WSL 2)
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#10807
opened Nov 29, 2023 by
skylerparr
Change Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
TableRow::new to accept u32
A-ECS
#10806
opened Nov 29, 2023 by
alice-i-cecile
Clarify Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Commands' purpose
A-ECS
#10805
opened Nov 29, 2023 by
Nilirad
Previous Next
ProTip!
Exclude everything labeled
bug with -label:bug.

