The Wayback Machine - https://web.archive.org/web/20230913200946/https://github.com/nefarius/ViGEmBus
Skip to content
This repository has been archived by the owner on Sep 8, 2023. It is now read-only.

nefarius/ViGEmBus

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
September 8, 2023 21:51
June 25, 2022 19:55
August 10, 2022 01:13
August 29, 2022 14:29
October 10, 2022 19:21
July 27, 2023 16:05
sys
August 29, 2022 11:21
August 10, 2022 01:13
September 8, 2023 22:14
August 12, 2022 13:08
August 29, 2022 16:42
May 10, 2019 21:18

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Build status GitHub All Releases Discord Website GitHub followers Mastodon Follow


🧟 THIS PROJECT HAS BEEN RETIRED 🧟

Users of this software are encouraged to read the end-of-life statement. So long, cheers πŸ––


About

The ViGEmBus driver and ViGEmClient libraries represent the core of the Virtual Gamepad Emulation Framework (or ViGEm , for short). ViGEm aims for a 100% accurate emulation of well-known gaming peripherals as pure software-based devices at kernel level. As it mimics "the real thing" games and other processes require no additional modification whatsoever to detect ViGEm-based devices (no Proxy-DLLs or API-Hooking) and simply work out of the box. While the (now obsolete) Scarlett.Crush Productions Virtual Bus Driver is the spiritual father of this project, ViGEm has been designed and written from the ground up utilizing Microsoft's Kernel-Mode Driver Framework.

Emulated devices

Emulation of the following USB Gamepads is supported:

Use cases

A few examples of the most common use cases for ViGEm are:

  • You have an unsupported input device you'd like to use within games without modifying said game.
  • You want the freedom to use a different controller of your choice in PS4 Remote Play.
  • You encountered a game not compatible with x360ce (prior to version 4.x).
  • You want to extend the reach of your input device (like send traffic to a different machine over a network).
  • You want to test/benchmark your game and need a replay mechanism for your user inputs.
  • You want to work around player slot assignment order issues in XInput.

Supported Systems

πŸ›‘ Windows Server might work but is not supported πŸ›‘

Bug reports/support requests regarding running on a Server OS will be discarded.

Version 1.16 and below

The driver is built for Windows 7/8.1/10 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/11 only (x86, amd64 and ARM64).

License

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

How to build

Prerequisites

You can build directly within Visual Studio.

Do bear in mind that you'll need to sign the driver to use it without test mode.

Contribute

Bugs & Features

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let's have a chat about your request on Discord.

Questions & Support

Please respect that the GitHub issue tracker isn't a helpdesk. We offer a range of support resources you're welcome to check out!

Installation

Pre-built production-signed binaries for Windows 10/11 are provided by Nefarius Software Solutions e.U. as an all-in-one setup.

Sponsors

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you'd like to see your project included, contact us!