Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
To use ArchiveBot, drop by #archivebot on EFNet. To interact with ArchiveBot, you issue commands by typing it into the channel. Note you will need channel operator permissions in order to issue archiving jobs. The dashboard shows the sites being downloaded currently.
There is a dashboard running for the archivebot process at http://www.archivebot.com.
ArchiveBot's source code can be found at https://github.com/ArchiveTeam/ArchiveBot.

itch.io’s Patreon integration allows you to connect your Patreon campaign to your itch.io project page and allow your patrons to claim access to your itch.io project by connecting with their Patreon account. This functionality is freely available to anyone with an itch.io account.
The Connect with Patreon button is used to verify the authenticity of your patrons before giving them access to your project. On itch.io, each patron can claim a single download key. The keys can be managed like any other download key you might manually create, so you can control access as you see fit.
Attaching a Patreon campaign to your itch.io project is simple. If you haven’t already, create a Patreon account and publish your campaign on Patreon.
The next step is to link your Patreon creator’s account to itch.io.
For any itch.io project you'd like to use Patreon with, navigate to Edit » Distribute » Patreon Access. From there you'll be prompted to connect your account with Patreon. This will give itch.io access to read your campaigns so we can check who your patrons are.
After linking an account, select Refresh Campaigns and you should see the Campaign associated with your Patreon account.
In the future, we'll add support for sharing campaigns across itch.io accounts, if you need this sooner please send us an email.
In addition to selecting your Campaign, you can select a minimum pledge amount. Only patrons that pledge at or above the amount will be able to get access to a download key on itch.io
Patrons can claim access to your project by heading to the Patreon claim page. After you configure a Patreon campaign on your project, you'll be shown the URL. The URL looks the same for everyone, and only works for your patrons, so you can safely share the URL with everyone. We putting it in a post on your Patreon campaign page.
The URL looks like this:
https://my-account.itch.io/my-game/patreon-access
Patrons are given a unique download key when they claim your project. A download key on itch.io a special page that gives someone access to a project. It can be attached to an itch.io account.
All the download keys generated for Patreon campaigns are placed into a Download key group called Patreon. You can view and manage the these keys by locatin the group on your project’s download keys page under Edit » Distribute » Download Keys.
If you revoke a key for a patron, the same patron will not be able to generate anouther access key. Each Patreon account may only generate a single download key for their account.
If you disconnect a Patreon campaign from your project page, any existing download keys will stay active. If you need to disable them you can do it from the Download keys page for your project.
Are you looking for finer control over how you connect your Patreon and itch.io pages? We'd love to help, send us a message.
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