Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
To use ArchiveBot, drop by #archivebot on EFNet. To interact with ArchiveBot, you issue commands by typing it into the channel. Note you will need channel operator permissions in order to issue archiving jobs. The dashboard shows the sites being downloaded currently.
There is a dashboard running for the archivebot process at http://www.archivebot.com.
ArchiveBot's source code can be found at https://github.com/ArchiveTeam/ArchiveBot.


GBJam is about making gameboy inspired games. The jam lasts ten days and covers two weekends, with allowances of 12 hours each end of the jam for different timezones.
The themes are "GameBoy" and a second theme which will be announced on the first day of the jam.
Keep the original GameBoy screen resolution of 160px x 144px. You are allowed to scale to viewport, but must keep the aspect ratio.
160 x 144
160x144 with a margin or a static decorative border
160x144 upscaled by 2x (320x288 with a native resolution of 160x144)
160x144 with four colours
160 x 214
160 x 144 with five colours
Color palettes must consist of up to 4 colors. (Only 4 colors can be displayed on the screen at a time)
Use the same control limitations as the GameBoy (D-pad, A, B, select, start). These can be mapped any way you like.
All assets must be created during the jam.
AI art, AI code generation and AI tools are not allowed to be used in this jam. If you need assistance, please team up with a human with a matching skillset - there are plenty on our Discord and itch forum.
Join the community and find team members here:
Discord
Twitter
Only people who submit a game can rate the other games. You must rate three random games before you can rate other games. The criteria for ratings this year are:
How fun and unique is the gameplay?
How does the game look?
What does the game sound like?
When you play the game, do you feel that it represents the idea of the gameboy well?
Does the game contain the secondary theme well? Is it particularly original, true or inventive with the restriction?
Jam hosting and moderation, page design and build by Polyducks.
With thanks to the helpful moderators who have joined us for GBJam11: Tatltuae, Timconceivable and Traslogan.
Jam icon by Khalmoon
Jam started by Retroshark
With thanks to 2HitMatt for gathering the links for previous winners.