Issues: SFTtech/openage
Parse nyan API objects in converter instead of hardcoding them
#1313
opened Sep 7, 2020 by
heinezen
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Issues list
Cython 3 regressions
code quality
Does not alter behavior, but beauty of our code
improvement
Enhancement of an existing component
just do it
You can start working on this, there should be nothing left to discuss
python
Done in Python code
#1524
opened Jul 24, 2023 by
heinezen
Roadmap to release High-impact changes, mainly foundation work
documentation
Involves the project documentation
0.5.0
big stuff
#1518
opened Jun 24, 2023 by
heinezen
10 of 13 tasks
Render pipeline optimization
improvement
Enhancement of an existing component
just do it
You can start working on this, there should be nothing left to discuss
rendering
Concerns our graphics renderer
#1506
opened Apr 14, 2023 by
heinezen
Renderer Features
c++
Done in C++ code
improvement
Enhancement of an existing component
rendering
Concerns our graphics renderer
#1502
opened Apr 3, 2023 by
heinezen
1 of 19 tasks
Standardize control flow between engine components
code quality
Does not alter behavior, but beauty of our code
improvement
Enhancement of an existing component
#1500
opened Mar 9, 2023 by
heinezen
cannot configure / build 0.4.1 release on macOS (arm64)
buildsystem
Related to our cmake/python buildsystem
mac os
macOS-specific issue
#1473
opened May 3, 2022 by
halpz
Diablo II perspective wrap on openage?
nice new thing ☺
A new feature that was not there before
#1471
opened Apr 30, 2022 by
agoodfellow123
Make fails with python/cython error: undefined reference to pthread_*, sem_*, dl*
bug
Behaving differently as it should behave
python
Done in Python code
#1435
opened Nov 20, 2021 by
sarcXD
Cannot specify compile definitions for target "SDL2::SDL2" which is not built by this project
bug
Behaving differently as it should behave
buildsystem
Related to our cmake/python buildsystem
linux
Linux-specific issue
#1433
opened Nov 18, 2021 by
sarcXD
Implement Activity
c++
Done in C++ code
nice new thing ☺
A new feature that was not there before
to-discuss
Idea or suggestion that needs some discussion before implementation
#1412
opened Sep 7, 2021 by
duanqn
Build error: FAILED: py/pxdgen_timefile
buildsystem
Related to our cmake/python buildsystem
question
A question or clarification request about quite anything
#1397
opened Aug 14, 2021 by
thierry-FreeBSD
New Gamestate: Drafts
big stuff
High-impact changes, mainly foundation work
documentation
Involves the project documentation
#1377
opened Mar 29, 2021 by
heinezen
Speed up PNG compression trials with in-memory files
assets
Involved with assets (images, sounds, ...)
c++
Done in C++ code
improvement
Enhancement of an existing component
python
Done in Python code
#1376
opened Mar 20, 2021 by
heinezen
Speed up converter texture packing with Cython
assets
Involved with assets (images, sounds, ...)
good first issue
Simple thing, suitable for newcomers
improvement
Enhancement of an existing component
python
Done in Python code
#1371
opened Jan 22, 2021 by
heinezen
3 tasks
Use cython fused types (templated functions) to remove redundancy from smp.pyx and smx.pyx
assets
Involved with assets (images, sounds, ...)
good first issue
Simple thing, suitable for newcomers
improvement
Enhancement of an existing component
python
Done in Python code
#1370
opened Jan 21, 2021 by
TheJJ
Speed up converter terrain merging with Cython
assets
Involved with assets (images, sounds, ...)
good first issue
Simple thing, suitable for newcomers
improvement
Enhancement of an existing component
python
Done in Python code
#1369
opened Jan 21, 2021 by
heinezen
2 of 3 tasks
More informative Involved with assets (images, sounds, ...)
good first issue
Simple thing, suitable for newcomers
improvement
Enhancement of an existing component
python
Done in Python code
Exception/Error messages in converter
assets
#1344
opened Dec 18, 2020 by
heinezen
Enhance output summary of converter run for debugging
assets
Involved with assets (images, sounds, ...)
good first issue
Simple thing, suitable for newcomers
improvement
Enhancement of an existing component
python
Done in Python code
#1343
opened Dec 18, 2020 by
heinezen
Split converted data into multiple modpacks
assets
Involved with assets (images, sounds, ...)
improvement
Enhancement of an existing component
python
Done in Python code
#1315
opened Sep 8, 2020 by
heinezen
Parse nyan API objects in converter instead of hardcoding them
assets
Involved with assets (images, sounds, ...)
good first issue
Simple thing, suitable for newcomers
python
Done in Python code
#1313
opened Sep 7, 2020 by
heinezen
Generic nyan conversion processor
assets
Involved with assets (images, sounds, ...)
code quality
Does not alter behavior, but beauty of our code
python
Done in Python code
#1307
opened Sep 2, 2020 by
heinezen
Use bicubic filtering to reverse dimetric projection
assets
Involved with assets (images, sounds, ...)
improvement
Enhancement of an existing component
to-discuss
Idea or suggestion that needs some discussion before implementation
#1297
opened Aug 25, 2020 by
MayeulC
Age of Empires 2: HD Edition modpack support
assets
Involved with assets (images, sounds, ...)
good first issue
Simple thing, suitable for newcomers
python
Done in Python code
#1289
opened Aug 23, 2020 by
heinezen
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