Instant neural graphics primitives: lightning fast NeRF and more
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Updated
Mar 25, 2023 - Cuda
Instant neural graphics primitives: lightning fast NeRF and more
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Implementations of NeRF variants based on Taichi + PyTorch
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as HoloLens, PlayStation VR, Apple Reality Pro, and Oculus Quest (2 and Pro).
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
MaterialX C++ and Python libraries
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
Real-Time Spherical Microphone Renderer for binaural reproduction in Python
2D light for Unity Urp with raytracing
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
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