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Issues list

Bevy raises SIGTRAP error when used in conjunction with enigo A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#8716 opened May 29, 2023 by waffleattack
Add a resources_present run condition A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#8710 opened May 29, 2023 by alice-i-cecile
Rendering artifacts on UI box A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#8707 opened May 29, 2023 by jivvy
Infinite load on a specifig GLTF A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior
#8706 opened May 29, 2023 by janhohenheim
Add or_else combinator to example A-ECS Entities, components, systems, and events C-Examples An addition or correction to our examples D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#8702 opened May 28, 2023 by alice-i-cecile
Support for multiple texture coordinates / UV maps A-Rendering Drawing game state to the screen C-Enhancement A new feature
#8699 opened May 28, 2023 by jurisk
Material trait doesn't mention that prepass shaders are used for shadow mapping A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
#8696 opened May 28, 2023 by Nathan-Fenner 0.11
2D rendering broken on Vulkan on some hardware A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Regression A bug that was previously fixed, but has come back Add a test for this!
#8693 opened May 27, 2023 by autotomat
Vulkan error flood on 2d bloom example A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#8684 opened May 25, 2023 by Azorlogh
TextAlignment has no effect on text alignment, only controls justification for multi-line texts A-UI Graphical user interfaces, styles, layouts, and widgets C-Docs An addition or correction to our documentation C-Usability A simple quality-of-life change that makes Bevy easier to use
#8659 opened May 23, 2023 by djeedai
without_winit example panics A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#8658 opened May 23, 2023 by rparrett
Issues opened through Github Discussions "open issue" are not marked as S-Needs-Triage A-Meta About the project itself C-Bug An unexpected or incorrect behavior
#8646 opened May 21, 2023 by nicopap
Directional light shadows disappear when camera is rotated A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#8645 opened May 21, 2023 by GitGhillie
Replace remaining usages of the word "stage" in the context of ECS A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#8641 opened May 19, 2023 by ItsDoot
System piping for error/warn/info logging does not show error source A-Diagnostics Logging, crash handling, error reporting and performance analysis A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#8638 opened May 19, 2023 by fallible-algebra
Maybe wrong schedule for update_previous_view_projections A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#8630 opened May 17, 2023 by JMS55 0.11
Better compatibility for WGSL on WebGL2 A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#8628 opened May 17, 2023 by thethinur
I encountered an error when I tried to build Android development C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system
#8619 opened May 16, 2023 by an1217
One-frame lag when spawning scenes A-Assets Load files from disk to use for things like images, models, and sounds A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times
#8616 opened May 15, 2023 by thefakeplace
Crash after load a DDS texture. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#8615 opened May 15, 2023 by AllenDang
Add get_at_mut to Map trait A-Reflection Runtime information about types C-Enhancement A new feature D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#8596 opened May 11, 2023 by PROMETHIA-27
OS Dark/Light theme detection A-Windowing Platform-agnostic interface layer to run your app in C-Enhancement A new feature
#8586 opened May 10, 2023 by jim-ec
Black window / artifacts when resizing A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Linux Specific to the Linux desktop operating system
#8584 opened May 10, 2023 by dennisorlando
Add example for asset dependencies A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples
#8569 opened May 8, 2023 by undersquire
Asset loading fails on Linux but succeeds on Windows A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior O-Linux Specific to the Linux desktop operating system
#8568 opened May 8, 2023 by alice-i-cecile
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