3D Graphics and Physics Engine Specialist. Interested in Vulkan, 3d graphics, physics and assembly.
Currently working on private projects outside of github.
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assimp Public
Forked from assimp/assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
C++
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compiler-explorer Public
Forked from compiler-explorer/compiler-explorer
Run GCC (and other compilers) interactively from your web browser and experiment with its generated code
JavaScript
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345 contributions in the last year
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Contribution activity
May 2023
Created 35 commits in 2 repositories
Created a pull request in yuzu-emu/yuzu that received 11 comments
Y.F.C. bring back Reactive Flushing
In the early stages of yuzu, it operated similarly to older emulators where if the CPU read an area that was modified by the GPU, a full sync betwe…
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11
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Opened 4 other pull requests in 1 repository
Reviewed 9 pull requests in 1 repository
yuzu-emu/yuzu
9 pull requests
- time: implement ContinuousAdjustmentTimePoint
- Correctly track render target index in the framebuffer for image aspects
- Fix Tears of the Kingdom flickering clouds and depths geometry.
- Update README.md to remove Skyline license exception.
- renderer_vulkan: separate guest and host compute descriptor queues
- Swap order of checking/setting region modifications in the buffer_cache
- Fix address space allocator slow path to avoid OOB
- configuration: Expose separate swap present modes
- settings: remove pessimistic flushing




