- Troyes, France
-
18:18
(UTC +02:00) - https://hugo.pro
- @HugoLocurcio
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minetest/minetest Public
Minetest is an open source voxel game engine with easy modding and game creation
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awesome-gamedev Public
A collection of free software and free culture resources for making amazing games. (mirror)
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godotengine/awesome-godot Public
A curated list of free/libre plugins, scripts and add-ons for Godot
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scoop-games Public
Scoop bucket for open source/freeware games and game-related tools
2,984 contributions in the last year
Activity overview
Contribution activity
May 2023
Created 48 commits in 9 repositories
Created 2 repositories
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Calinou/godot-ci-temp-test
C++
•
Built by
- Calinou/cyclopsLevelBuilder GDScript
Created a pull request in godotengine/godot-docs that received 2 comments
Document how to add breakpoints in the editor and using breakpoint
Until now, there was little documentation on how to create breakpoints (including persistent ones with the breakpoint keyword). This may not be obv…
Opened 23 other pull requests in 6 repositories
godotengine/godot-docs
8
merged
3
open
- Fix missing word in Window focus section of Controllers, gamepads and joysticks
- Document UV2 generation for primitive meshes and VRAM caveats in Using LightmapGI
- Document focus and sleep caveats in Controllers, gamepads and joysticks (3.6)
- Document Linux + NVIDIA suspend issue in Troubleshooting
- Document SpatialMaterial refraction limitations (3.6)
- Document Linux + NVIDIA suspend issue in Troubleshooting
- Document StandardMaterial3D refraction limitations
- Document focus and sleep caveats in Controllers, gamepads and joysticks
- Remove outdated notices about GDScript debugger not supporting threads
- Document setting up Vulkan validation layers on desktop platforms
- Build ePubs of the documentation for offline reading
godotengine/godot
1
merged
3
open
Calinou/godot-ci-temp-test
3
closed
Calinou/godot
2
closed
blackears/cyclopsLevelBuilder
2
merged
godotengine/godot-benchmarks
1
open
Reviewed 30 pull requests in 6 repositories
godotengine/godot
20 pull requests
- [3.x] Add 3D occlusion queries
- Add emission_finished signal to CPUParticles.
- Add API for HSL conversion
- Use SSE 4.2 as a baseline when compiling Godot
- Add DisplayServer Window Center functions
- Add a dialog to set options when creating a physical skeleton.
- Explain why an image would be invalid for a texture
- Add venv and .venv to the .gitignore
- [MP] Implement "watched" properties (reliable/on change).
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Reimplement
String.erase()as immutable method - Overhaul the top sections of the class reference (GUI classes)
- Streamline and centralize bug reporting guides
- Explicitly mark inherited export mode when making a dedicated server export
- Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer)
- Document TextServerDummy
- Set sun energy as a float
- [3.x] Backport implement loading DDS textures at run-time
- Implement loading DDS textures at run-time
- Add support for KTX image format so that we can use Basis Universal for GLTF
- Support threads in the script debugger
Calinou/scoop-games
4 pull requests
godotengine/godot-demo-projects
2 pull requests
godotengine/godot-benchmarks
2 pull requests
godotengine/godot-asset-library
1 pull request
godotengine/godot-docs
1 pull request
Created an issue in blackears/cyclopsLevelBuilder that received 6 comments
Generate UV2 and define a lightmap size hint to allow lightmap baking
Related to #14. Currently, lightmaps can't be baked on a Cyclops level (although VoxelGI, SDFGI and ReflectionProbe all work as expected). This i…
Opened 24 other issues in 5 repositories
blackears/cyclopsLevelBuilder
8
open
8
closed
- Add a Convex Merge button
- Add a Cylinder tool
- Add a Staircase tool
- Add OccluderInstance3D baking
- Implement the ability to exclude certain faces from drawing
- Add automatic angle-based smoothing
- Display a preview point when creating a prism
- Add a checkerboard pattern to the default grid material to make subgrid divisions easier to count
- Make Alt-dragging "additive" with XZ plane dragging, rather than replacing it
- Add double-click on point or within shape to confirm prism shape drawing
- Add right-click to remove a point from prism shape drawing
- Add support for "click-click" block drawing workflow, in addition to "click-hold-release"
- Add right-click to cancel block shape drawing
- CyclopsConvexBlock can be manually created outside of a CyclopsBlocks parent, causing error spam
- Adding a CyclopsGlobalScene node prints an error
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Add-on does not load in projects that do not have an
icon.svgfile
godotengine/godot-proposals
5
open
- Add a Window method to return the automatically computed 2D scale factor
- Add methods to query CPU hardware properties (core topology, utilization, temperatures, core clocks)
- Add methods to query GPU hardware properties (utilization percentage, temperature, core/memory clocks, power draw)
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Add methods to accurately return the time spent in
_process()or_physics_process()for the last frame - Add a default keyboard shortcut to take a screenshot in a running project








