The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
Jun 1, 2023 - C++
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
A real time renderer based on Vulkan(LWJGL).
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
C++20 Vulkan and GLes rendering engine
http://snowkit.github.io/linc/ Haxe @:native bindings for Vulkan. Vulkan is a low-level graphics API by Khronos Group. This repository contains Haxe/CPP bindings for the Vulkan API.
My free and open-source Vulkan renderering engine
3D Vulkan Game Engine
Swift Vulkan SDK bindings for macOS and Linux
Python 3.6 script to install LunarG's Vulkan SDK.
C++/Vulkan Game Engine
SPIRV-Reflect Bindings for .NET
Vulkan renderer and game engine exploration.
Lets make another ps3 emulator. now there are 15 competing standards.
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