Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Mar 3, 2023 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
3D C++ Game Engine - yet another open source game engine
The flexible game engine.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Ubpa Entity-Component-System (U ECS) in Unity3D-style
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Tiny and easy to use ECS (Entity Component System) library for game programming
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
The fastest Entity Component System library for the web
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Converting UGUI to be DOTS compliant
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Data-oriented networking playground for the reliable UDP transports
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
C++/OpenGL 4.6 voxel game engine.
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