👽 Lucas Vilas-Bôas
Control and Automation Engineer experienced in C/C++ and a real lover of Unreal Engine.
🔗 Other profiles:
- 👨🏻💻 Epic Developer
🔖 Unreal Engine Marketplace📧 Email
🎮 Game development
I have experience with Unreal Engine development, having developed plugins and worked with simple and complex features, such as:
- Gameplay Ability System;
- Epic Online Services;
- Modular game frameworks;
- Third-party hardware & libraries;
- Data-driven & Tag-based gameplay;
- et cetara.
🔗 Related links:
- Working on a template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others.
- Created a plugin that extends Modular Game Features plugins from Unreal Engine adding new actions that integrates Enhanced Input, GAS and more.
- Created a plugin that integrates Microsoft Azure Speech Services into Unreal Engine adding asynchronous functions to perform Text, Voice and WAV files conversions in runtime.
- Adapted AMD FidelityFX Super Resolution 1.0 plugin to works with the official Unreal Engine 5 released version.;
- Created a project that integrates Microsoft Azure Computer Vision and Microsoft Azure Custom Vision into Unreal Engine using C++ REST APIs. This project also uses .json files to handle database data.
💻 General software
I worked with software development using frameworks such as:
- UWP applications with C#, C++/WinRT and XAML;
- Windows desktop apps using the new Windows App SDK with both C++/WinRT, C# and XAML languages;
- Multi platform application with .NET MAUI (C#);
- Qt Creator desktop applications with C/C++;
- et cetara.
🔗 Related links:
- Developed the administration system for 'Hoje é Aonde?'.
- Responsible for the development of the GUMA Management System (Brazilian Page).
- Developed a application that performs compression and resizing of selected images and demonstrates interoperability between C/C++ and C# using Windows Runtime projections.
- Developed a image visualizer using Qt Creator for Pixeon Challenge.
☁️ Cloud services
| Amazon Web Services (AWS) | Microsoft Azure |
|---|---|
| S3 | Cognitive Services: Speech |
| DynamoDB | Custom Vision |
| Cognito | Computer Vision |
| others | others |
I believe that current knowledge is never enough, I have a great desire to walk the path of learning more every day, developing myself as i can.
2 sponsors have funded lucoiso’s work.
Featured work
-
lucoiso/UEProject_Elementus
A template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others.
C++ 67 -
lucoiso/UEAzSpeech
This plugin integrates Azure Speech Cognitive Services to Unreal Engine.
C++ 39 -
lucoiso/UEModularFeatures_ExtraActions
This plugin integrates GAS and Enhanced Input to the existing Game Features and Modular plugins from Unreal Engine.
C++ 49 -
lucoiso/UEFSR
Adapted version of the FidelityFX Super Resolution for Unreal Engine 5.
C++ 6 -
lucoiso/RawD3D_Learning
DirectX Learning w/ Modern C++
C++ 1 -
lucoiso/Lucompressor
The objective of this development is to share a demonstration of interoperability between different programming languages: This application uses C#/.NET 6.0 as main language, but for image manageme…
C# 1

Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
