The Wayback Machine - https://web.archive.org/web/20230315180649/https://github.com/topics/global-illumination
Here are
109 public repositories
matching this topic...
Updated
Mar 2, 2023
JavaScript
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
[UNMAINTAINED] Real-time path tracing on the web with three.js
Updated
Jun 25, 2022
JavaScript
SSGI, Motion Blur, TRAA - effects to enhance your three.js scene's realism
Updated
Mar 14, 2023
Roff
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
RTX Global Illumination (RTXGI)
A physically-based path tracer
Updated
Apr 15, 2022
Rust
Updated
Mar 14, 2023
HTML
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A path tracer in 300 lines of C++
Screen Space Global Illumination for Unity Universal Render Pipeline
Updated
Mar 11, 2020
ShaderLab
A powerful multithreaded game engine using Vulkan with features like PBR, realtime global illumination, and more
WebGL2.0 3D Engine - Global Illumination - RayTracing
Updated
Nov 3, 2022
TypeScript
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Physically based renderer with Path Tracing and Photon Mapping.
The Ultimate Solution for Cinematic Toon Rendering in UE5
Updated
Mar 6, 2023
Batchfile
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Real-Time Global Illumination using Precomputed Light Field Probes
Updated
May 31, 2018
GLSL
Open Source Ray Tracing Library
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