a 2D rigid body physics engine for the web ▲● ■
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Updated
Feb 11, 2023 - JavaScript
a 2D rigid body physics engine for the web ▲● ■
2D JavaScript Physics Engine
2 and 3-dimensional rigid body physics engine for Rust.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Position based dynamics in Unity
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
A JNI interface to Bullet Physics and V-HACD
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing
Lightweight 2D rigid-body physics engine
Simple game engine written in C using ECS.
A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library
Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.
Projected Overrelaxed Jacobi (JORProx) and Gauss-Seidel (SORProx) GPU implementations.
A 2D Open Source Physics Engine in Java
CAE is a tool for the simulation of rigid bodies and deformable objects.
The JBullet implementation used in jMonkeyEngine3.
A web based interface to visualize and debug rigid bodies created using Bullet SDK
A physics simulation made in JavaScript.
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