The Rust UI-Toolkit.
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Updated
Oct 18, 2022 - Rust
The Rust UI-Toolkit.
Entity Component System focused on usability and speed.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
A C++14 Entity Component System
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
A small, portable and extensible game framework written in Rust.
Tiny and easy to use ECS (Entity Component System) library for game programming
C++ minimal entity-component system single header library
ensy - A very simple Entity System for JavaScript
An entity-component-system for React
[ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric
An entity-component system for HTML elements.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Probably the simplest to use ECS for C#
A simple and easy to use entity-component-system C++ library
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