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rust-lang/rust Public
Empowering everyone to build reliable and efficient software.
-
EmbarkStudios/rust-gpu Public
🐉 Making Rust a first-class language and ecosystem for GPU shaders🚧
638 contributions in the last year
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Activity overview
Contributed to
EmbarkStudios/spirt,
EmbarkStudios/rust-gpu,
rust-lang/rust
and 27 other
repositories
Contribution activity
December 2022
Created 78 commits in 2 repositories
Opened 14 pull requests in 2 repositories
EmbarkStudios/rust-gpu
10
merged
-
Set
CARGO_CACHE_RUSTC_INFO=0instead of removing.rustc_info.json. -
Use
spirt 0.1.0from crates.io. -
Include identifying information (e.g. crate names) in
--dump-*filenames. -
outputs:
⋯.spv→⋯.spv.json,⋯.spv.dir/⋯→⋯.spvs/⋯.spv(or⋯.spv). - tests: clean up the structopt usage slightly.
- Retroactively filled in CHANGELOG.md entries for all releases after 0.3.0.
-
Bump
bytemuckand updatedeny.tomlforsyn's move tounicode-ident. - linker/test: prepare for SPIR-T compatibility.
-
linker/inline: handle
OpPhis. -
Migrate
rustc_codegen_spirvenv vars to codegen args.
Reviewed 5 pull requests in 1 repository
EmbarkStudios/rust-gpu
5 pull requests
Created an issue in rust-lang/rust that received 3 comments
Codegen backends should validate their assumed encodings of e.g. rustc layouts.
Specifically the thing that came to mind is that rustc_codegen_llvm could assert LLVMSizeOf matches the rustc Layout every time it builds a LLVM ty…
3
comments





