Making game building accessible to everyone with @GDevelopApp: the open-source and no-code game engine. Previously: gaming @google.
- London, United Kingdom
- https://gdevelop.io
- @FlorianRival
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1,386 contributions in the last year
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Activity overview
Contributed to
4ian/GDevelop,
GDevelopApp/GDevelop-examples,
GDevelopApp/GDevelop-extensions
and 10 other
repositories
Contribution activity
January 2023
Created 21 commits in 2 repositories
Created 2 repositories
- 4ian/bondage.js JavaScript
- 4ian/codemagic-docs JavaScript
Created a pull request in 4ian/GDevelop that received 18 comments
Add support for Piskel, Jfxr and Yarn on the web-app
This adds support for external editors on the web-app. Refactor a bit more the messaging between the editor and external editors so that it's the …
+1,212
−639
•
18
comments
Opened 10 other pull requests in 2 repositories
4ian/GDevelop
9
merged
- Show link to business plans in the subscription dialog
- Display, when available, video tutorials translated in other languages
- Fix tinting of deleted sprites sometimes wrongly used to render newly created objects
- Add conditions to check if the game is exported as a native mobile or desktop app
- Add two expressions to replace one or all occurrences of a text in another
- Ask for company name/size or goal when asking about GDevelop usage
- Fix LDtk maps not properly loaded when not having a IntGrid layer
- Fix naming of filenames created from resources in an external editor
- Fix crash sometimes happening when an action/condition was stored with more parameters than expected
codemagic-ci-cd/codemagic-docs
1
merged
Reviewed 36 pull requests in 3 repositories
4ian/GDevelop
25 pull requests
- Fix animation frame action not being stable
- Touch conditions now handle mouse too.
- Reload resources after external editor save with new resource
- Commit variable name changes after build
- Use composedPath method to get path to click target
- Add autocompletions for some fields that can contain object groups
- Fix extension life-cycle functions were not exported.
- Fix pathfinding movement angle condition and add the same condition for top-down movement.
- Add a condition to check if the game has just resumed.
- Added autofocus for adding extension, event/condition tabs and adding…
- Add async events functions
- Allow custom objects to define an origin point
- Add an action to toggle boolean property values.
- Allow anchored child-objects to scale with the child-object they target.
- Fix instance rectangle not displaying correctly for sprites with custom center
- Fix a crash when an event-based object tries to access scene variables
- Fix selection rectangle position when instance has custom size
- Disable player auth checkbox if offline and improve error message
- Ask for company name/size or goal when asking about GDevelop usage
- Use parent icon by default in the instruction tree.
- Fix renaming children objects of event-based Object
- Show contact information from a feedback
- Shortcut for Renaming object in the Objects List Panel
- Add an event that returns true when a new condition is added to an extension.
- Have a link to the player profile for game feedback
- Some pull request reviews not shown.
GDevelopApp/GDevelop-extensions
2 pull requests
GDevelopApp/GDevelop-examples
1 pull request
Created an issue in 4ian/GDevelop that received 7 comments
📚 Missing/outdated Wiki Pages Task Force
7
comments
Opened 1 other issue in 1 repository
Answered 1 discussion in 1 repository
4ian/GDevelop
4ian/GDevelop
-
this is what i got when trying 2 install & start
This contribution was made on Jan 6
20
contributions
in private repositories
Jan 2 – Jan 16








