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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-csharp-visualstudio,
godotengine/godot-mono-builds
and 5 other
repositories
Contribution activity
November 2022
Created 8 commits in 1 repository
Created a pull request in godotengine/godot that received 15 comments
C#: Optimize Variant conversion callbacks
These callbacks are used for marshaling by callables and generic Godot collections. C# generics don't support specialization the way C++ templates …
+556
−1,274
•
15
comments
Reviewed 14 pull requests in 2 repositories
godotengine/godot
13 pull requests
- [3.x] C#: Deprecate string extensions that will be removed in 4.x
- C#: Cleanup and sync StringExtensions with core
- C#: Fix Generated ScriptProperty Error.
- C#: Remove VariantSpanDisposer and use constants in stackalloc
-
Fix
VariantUtils.UnsupportedTypemethod throwing -
C#: Add
global::namespace to generated source - C#: Optimize Variant conversion callbacks
- C#: Add Projection documentation
- First attempt at fully qualifying the default values of C# properties.
-
Add
readonlyto C# methods and types that don't mutate - [3.x] Fix Array.Shuffle incorrect mono bindings
- Fix c# Array.Shuffle incorrect mono bindings
- C#: Add implicit conversion from arrays to Variant

