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The Wayback Machine - https://web.archive.org/web/20221127134401/https://github.com/topics/hlsl
Here are
331 public repositories
matching this topic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Updated
Oct 14, 2022
HLSL
Updated
Nov 27, 2022
HLSL
Lightweight, cross-platform & full-featured shader IDE
A generic post-processing injector for games and video software.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A collection of tools, libraries, and tests for Vulkan shader compilation.
lygia, it's a granular and multi-language shader library designed for performance and flexibility
Updated
Nov 27, 2022
GLSL
Live shader coding tool and Shader Showdown workhorse
Making it easier to work with shaders
Colorizing text editor for ImGui
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Lightweight, multi-platform, data-oriented game engine.
This components and shaders allows you to add rounded corners to UI elements!
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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