The Wayback Machine - https://web.archive.org/web/20220905141003/https://github.com/utilForever
Skip to content
Avatar
💭
"Everything changes. So, why don't you cherish every moment?"
💭
"Everything changes. So, why don't you cherish every moment?"

Sponsors

@luncliff
@pjshwa
@Coalery
@n1net4il
@sboh1214
@cpprhtn
@sage8312

Sponsoring

@skypjack
@Reputeless
Block or Report

Block or report utilForever

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
utilForever/README.md

"Behind every great agent there's a great environment" -- DeepMind

Chris Ohk -- @utilForever

👋 Hello, I'm Chris Ohk. I'm currently working as an engine engineer at Momenti. I'm working on creating a Rust-based core engine and distributing / deploying it for use on cross-platforms such as iOS, Android and the web. I previously developed game contents and C++-based game physics engine for Mabinogi: Heroes at Nexon Korea.

I'm interested in various topics, so I'm developing various side projects in my spare time.

  • RosettaStone: Hearthstone simulator using C++ with some reinforcement learning
  • CubbyFlow: Voxel-based fluid simulation engine for computer games
  • CubbyTower: Simple tower defense game using C++ with Entity Component System (ECS)

Also, I'm the representative of C++ Korea, a C++ user group for Korea and Microsoft Developer Technologies MVP.

Hits Gmail Badge Facebook Badge Twitter Badge Linkedin Badge Github Followers

trophy

streak

utilForever's github stats

opgc

utilForever's solved.ac stats

🔭 I’m currently working on

  • Momenti Engine Engineer (Aug 2021 ~ Present)
  • Nexon Korea Game Client Programmer (Sep 2015 ~ Jul 2021)

🌱 I’m currently learning

  • Languages: Modern C++, C#, F#, Rust, Python, Typescript, Julia, Elixir, Nim, Zig
  • Topics #1: Computer Graphics / Vision, Game Physics, Game Simulation, Fluid Simulation
  • Topics #2: Compiler/Interpreter, Reinforcement Learning, Natural Language Processing

👯 I’m looking to collaborate on

Pinned

  1. Roadmap to becoming a game developer in 2022

    4.1k 431

  2. Voxel-based fluid simulation engine for computer games

    C++ 213 29

  3. Hearthstone simulator using C++ with some reinforcement learning

    C++ 600 77

  4. Runeterra Public

    Legends of Runeterra simulator using C++ with some reinforcement learning

    C++ 43 5

  5. Baba Is You simulator using C++ with some reinforcement learning

    Python 114 13

  6. PokeMaster Public

    Pokémon battle simulator using Rust with some reinforcement learning

    Rust 31 3

6,312 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Mon Wed Fri

Contribution activity

September 2022

Created 1 repository

Created a pull request in rxRust/rxRust that received 9 comments

Ignore clippy issue

This revision includes: Ignore clippy issue temporarily Calling &mut Mutex::lock unnecessarily locks an exclusive (mutable) reference Reference: h…

+3 −0 9 comments
Opened 5 other pull requests in 3 repositories
utilForever/RosettaStone 1 open 1 merged
rxRust/rxRust 1 open 1 merged
kaist-cp/cs220 1 merged
Reviewed 4 pull requests in 3 repositories
utilForever/RosettaStone 2 pull requests
rxRust/rxRust 1 pull request
utilForever/polarlight 1 pull request
18 contributions in private repositories Sep 1 – Sep 5