gamedev
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Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).
Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials
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Hijacking top post for tasks:
- Add environment variable to pygame module docs with the other environment variables
- Add note about current behaviour (defaults to no joystick events for apps without focus) to joystick module introduction somewhere.
- Nice to have: open a new issue about adding
SetSDLHint()&GetSDLHint()(names not final) to new context module.
**Win
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Godot version
v3.5.stable.official [991bb6ac7]
System information
Ubuntu 22.04, NVIDIA GeForce GTX 765M
Issue description
GLTF animations get imported despite setting unchecked:
The created scene contains an
AnimationPlayernode:![scene_anim-player](h