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3D
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
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Found a small error in the Real World Use Cases of the v8 Migration Guide
The example code describing that array's must be explicit is missing the .map() closing bracket.
What it is now:
<mesh>
- {colors.map((color, index) => <meshBasicMaterial key={index} attachArray="material" color={color}
See KhronosGroup/glTF#1691 for implementation spec.
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Is there an existing request for this?
- I have searched the existing requests
Forums discussion
https://forum.freecadweb.org/viewtopic.php?f=13&t=69030
Subproject(s) affected?
No response
Idea description
Sometimes people want to share a project file not only under a single license but multiple licenses. At the moment this is not possible and there is only the workaro
A Material instance currently gives no indication of whether its textures are loaded or not. This makes unit testing difficult.
For example, the following test will fail since the image is not loaded before the scene renders:
it("renders blue from a blue texture", function () {
primitive.appearance.material = Materia-
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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