Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Jan 30, 2022 - C++
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Support mint
I searched existing issues for mentions of mint and only found #594 and #810.
glam is used internally which is kind of nice, but I find myself wishing I could take advantage of it more often than not. Today I nearly wrote my own trait to clamp a Vector3. If mint support was available,
Documentation does not explain how lod arguments are used, for example in texelFetch()
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In the Title Screen's Options menu.
It would be easier to find a comfortable volume while changing volume.
- If an SFX sound played while changing the SFX volume
- If a voice message played while changing the voice volume
It's easy to set the music volume, because the background music plays when the Title Screen's Options menu is opened.
Minor Issue
At about 13 seconds in the backgroun
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In the browser, the app can't know if a user is on macOS. So copy-paste shortcuts use Ctrl instead of Cmd. We should look into adding Cmd shortcuts for mac users - as most keyboards don't have the key, this change will benefit mac users and be transparent to others.
We've just got to see if we can somehow add the shortcuts to the TextEdit fields. Iirc it exposes the necessary functions.
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Feb 19, 2022 - C++
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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May 18, 2022 - GDScript
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia




Godot version
4.0.alpha13
System information
linux
Issue description
https://user-images.githubusercontent.com/71937306/183679276-d3a59887-300b-470b-b8cd-c584a0a7f9e9.mp4
Steps to reproduce
As seen in the video: