Discord
Discord is a proprietary freeware voice-over-Internet Protocol (VoIP) application designed for video gaming communities, that specializes in text, image, video, and audio communication between users in a chat channel.
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Command `exportguild` should not allow the user to accidentally write all exports to the same file
Version
v2.32.0
Flavor
CLI (Command Line Interface)
Export format
JSON
Details
dotnet DiscordChatExporter.Cli.dll exportguild -t $DISCORD_TOKEN -g $DISCORD_GUILD_ID -f json -o out.json
I was expecting a single file, containing a JSON structure for the whole guild
Instead, it's overwriting the same file with every channel it scrapes.
This is because it's
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In serenity::builder::CreateEmbed it says
Refer to the documentation for ChannelId::send_message for a very in-depth example on how to use this.
However, the documentation for ChannelId::send_message doesn't have the promised example:


Operating System
Windows 10, 64 bit
OpenRCT2 build
OpenRCT2, v0.4.0-174-gc8df66f (c8df66f on develop) provided by GitHub
Describe the issue
The implementation of
String::Format_VA(mostly called from theString::Formatoverload without the buffer argument) allocates space for the string, and it's up to the user to free this (Memory::Free). This is however rarely do