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Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.

First of all, I wanted to say this library looks really cool! I think tracking state mutations and broadcasting deltas is a great way to model the data layer for games.
One question I had was how you think about privacy rules. I noticed you have a concept of "access tags" but I'm having difficulty imagining what kind of use cases this can support.
Some use cases I have in mind: