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Issues list

NetworkLists not populating on client stat:awaiting triage stat:imported type:bug
#2062 opened Jul 12, 2022 by ezoray
De-activated spawned GameObjects do not get despawned when the server shuts down stat:awaiting triage stat:imported type:bug
#2059 opened Jul 11, 2022 by 2shady4u
Some metrics went over the configured limits stat:awaiting triage type:support
#2058 opened Jul 9, 2022 by daalen
Components have inconsistent names in the "Add Component" menu. priority:low stat:imported type:bug
#2053 opened Jul 6, 2022 by pixldev
Server lost ownership but OnGainedOwnership was triggered priority:low stat:imported type:bug
#2023 opened Jun 20, 2022 by gooddereklu
NetworkTransform sends always all informations. Improve network perfomance with flags and buffer. stat:backlog type:bug
#2022 opened Jun 18, 2022 by itismarcii
NetworkObject parent not replicated if Instantiated with parent priority:low stat:imported type:bug
#2019 opened Jun 15, 2022 by andriyDev
ConnectionApprovel issue - ConnectionData often didnt reach the server on the default ConnectionApprovalBuffer values stat:backlog type:feedback
#1995 opened Jun 3, 2022 by itismarcii
NetworkList<MyStruct> doesn't sync with clients. priority:medium stat:imported type:bug
#1981 opened May 23, 2022 by TheCaveOfWonders
NetworkAnimator not syncing float values priority:medium stat:imported type:bug
#1978 opened May 19, 2022 by mrwillt1986
NetworkTransform behaviour when InLocalSpace changes stat:awaiting triage type:feature
#1977 opened May 19, 2022 by daalen
OnNetworkDespawn NetworkTickSystem null stat:imported type:bug
#1965 opened May 13, 2022 by LukeStampfli
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