Issues: Unity-Technologies/com.unity.netcode.gameobjects
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NetworkLists not populating on client
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2062
opened Jul 12, 2022 by
ezoray
De-activated spawned GameObjects do not get despawned when the server shuts down
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2059
opened Jul 11, 2022 by
2shady4u
Some metrics went over the configured limits
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:support
Questions or other support
#2058
opened Jul 9, 2022 by
daalen
NetworkAnimator not sending state to clients on connection
priority:medium
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2056
opened Jul 8, 2022 by
fernando-cortez
Components have inconsistent names in the "Add Component" menu.
priority:low
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2053
opened Jul 6, 2022 by
pixldev
Can't compile INetworkSerializable of custom struct array
priority:medium
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2051
opened Jun 28, 2022 by
akoolenbourke
Cannot implement derived class from NetworkVariableSerialization as Read/Write are marked as internal
priority:low
type:bug
Bug Report
#2043
opened Jun 27, 2022 by
brainwipe
[NetworkAnimator bug] Cannot re-host a game after pressing 'return to menu' from the BossRoom scene - NetworkAnimator null reference exception (does not happen after going to main menu from CharSelect or PostGame)
priority:critical
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2044
opened Jun 24, 2022 by
11BelowStudio
AddSceneObject() --> CreateLocalNetworkObject() doesn't parent nested NetworkObjects correctly for non-host clients.
stat:backlog
Status - Issue could be considered for a future release.
type:bug
Bug Report
#2038
opened Jun 23, 2022 by
gxp-mattias
Server lost ownership but OnGainedOwnership was triggered
priority:low
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2023
opened Jun 20, 2022 by
gooddereklu
NetworkTransform sends always all informations. Improve network perfomance with flags and buffer.
stat:backlog
Status - Issue could be considered for a future release.
type:bug
Bug Report
#2022
opened Jun 18, 2022 by
itismarcii
NetworkObject parent not replicated if Instantiated with parent
priority:low
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2019
opened Jun 15, 2022 by
andriyDev
Several Client connections at the same time wont perform certain Code.
type:bug
Bug Report
#2014
opened Jun 14, 2022 by
itismarcii
Open NetworkVariableBase initialization path to derivations
priority:low
type:feature
New feature, request or improvement
#2010
opened Jun 11, 2022 by
danielchipman
The problem is that error occurs when client disconnect with NetworkObject pooling.
stat:awaiting response
Status - Awaiting response from author.
type:bug
Bug Report
#2007
opened Jun 9, 2022 by
kaygundraka
PhysicsPlayer local player of PhysicsSample cannot be controlled by client
priority:low
stat:imported
#1998
opened Jun 5, 2022 by
LoneDev6
ConnectionApprovel issue - ConnectionData often didnt reach the server on the default ConnectionApprovalBuffer values
stat:backlog
Status - Issue could be considered for a future release.
type:feedback
Issue contains feedback and not specific bug or feature requests.
#1995
opened Jun 3, 2022 by
itismarcii
Setting position of object with NetworkTransform and NetworkRigidbody
priority:low
type:bug
Bug Report
#1990
opened May 31, 2022 by
lcompton
When a client connects to a server all clients receive all NetworkVariables
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#1987
opened May 26, 2022 by
mraue
NetworkList "EventType.Full" synchronization always sends an empty list on client-side when spawning since commit #24388c4c636544871bfe40d1fccf616751665ade causing next "EventType.Value" to throw an Exception trying to set a value at a given index in an empty internal list.
priority:medium
stat:awaiting response
Status - Awaiting response from author.
stat:import
type:bug
Bug Report
#1983
opened May 24, 2022 by
WhippetsAintDogs
NetworkList<MyStruct> doesn't sync with clients.
priority:medium
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#1981
opened May 23, 2022 by
TheCaveOfWonders
NetworkAnimator not syncing float values
priority:medium
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#1978
opened May 19, 2022 by
mrwillt1986
NetworkTransform behaviour when InLocalSpace changes
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
#1977
opened May 19, 2022 by
daalen
OnNetworkDespawn NetworkTickSystem null
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#1965
opened May 13, 2022 by
LukeStampfli
Compile / Code Gen Error: Unity.Netcode.Editor.CodeGen.INetworkSerializableILPP: (0,0)
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#1963
opened May 12, 2022 by
JayPeet
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