The Wayback Machine - https://web.archive.org/web/20220709074051/https://github.com/topics/pathtracer
Skip to content
#

pathtracer

Here are 81 public repositories matching this topic...

Lux-Renderer

LuxRenderer is a rendering system that is capable of rendering high quality images, which rival that of pbrt. This is a project that use no dependent library and only pure c++, and also took so damn looong to finish since everything have to be written from the scratch, and everything have to be self-study. This Project is the pinnacle of years of strenuous struggle and fierce fighting. The project was named after Lux, my favorite girl from League Of Legends, my others favorite are Caitlyn and Syndra, you can find theirs images at honorable position in rendered images, its years since I met them. Here are the List Of Features That Lux can offers you: Unidrectional Path Tracing with NEE. SAH BVH. Render models with 10M+ triangles. Normal mapping and convert bump map to normal map. ALpha Texture. Enviroment Mapping. SSE Ray-Box Intersection (optional). Lambert, Mirror. Glass of different kinds. Microfacet model. ThinDielectric, ThinSheet, ClearCoat. Adaptive Sampling. Openmp parallel. And Many More...

  • Updated Jul 9, 2022
  • C++

Improve this page

Add a description, image, and links to the pathtracer topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the pathtracer topic, visit your repo's landing page and select "manage topics."

Learn more