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Godot Engine
@godotengine
Godot is an advanced, multi-platform 2D and 3D free and open source game engine. It is developed by thousands of contributors from all around the world!
godotengine.orgJoined November 2009

Godot Engine’s Tweets

Finally a new dev blog! Check out 's presentation of the new volumetric fog feature in #GodotEngine 4, and some of the clever tricks it's using to perform well on integrated graphics!
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Just published a new blog post on the #GodotEngine website talking about how we made FogVolume nodes work! godotengine.org/article/fog-vo
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Godot yearly community poll closes tomorrow. If you still did not fill it up yet, it's last chance!
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It's this time of the year again! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! godotengine.org/article/godot-
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New alpha build for #GodotEngine 4, this time Alpha 11! Lots of fixes as usual - and also great new features such as exporting Node pointers as NodePaths, a Movie Maker mode, and AnimationTree advance expressions!
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Have you starred Godot on Github? We are only 12 stars short to reach 50000! Who will be the lucky soul to hit this number?
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New Release Candidate for #GodotEngine 3.5, further polishing the release and adding some important changes for Android: - Full scoped storage support - Upgrade to Android NDK r23 LTS Please test and make sure that it works well, especially on Android:
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4th RC for #GodotEngine 3.5! We took our time as there were some important fixes we wanted for 3.5: - Fixing a potential FreeType crash on Windows 11 - Further refactoring the new Navigation system to be more flexible and inline with 4.0
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New snapshot for #GodotEngine 4.0, getting into 2-digit territory with 4.0 alpha 10! Highlights: - Initial TAA (Temporal Anti-Aliasing) support - WIP command-line tool to help porting Godot 3.x projects to 4.0 (!) - TileMap terrain improvements
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Another #SteamNextFest means another feast of succulent #GodotEngine projects to discover, play and WISHLIST! I found quite a few entries (thanks engine heuristics!), so here's a thread 🧵⬇️
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We're back with Steam Next Fest - the June 2022 Edition! Check out hundreds of demos from upcoming titles, livestreams with the developers, and new this time: a Steam badge you can earn by playing demos. store.steampowered.com/sale/nextfest #SteamNextFest
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New RC 2 for #GodotEngine 3.5 and... it has some new big features 🙃 Couldn't pass on a backport of Label3D and TextMesh, and a critical bugfix for a Bullet regression with KinematicBody present since 3.2! It's late for such changes, so please test!
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First Release Candidate out for #GodotEngine 3.5! It's a feature packed release, be sure to help test and validate it! Some highlights: 🎨 Async. shader compilation 🧭 NavigationServer ⏲️ Physics interpolation 🌆 OccluderShapePolygon 🤖 Android editor
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Here's #GodotEngine 4.0 alpha 8! Two weeks more of progress, including the merge of Text-to-Speech support! (Not used by the editor for now, but you can use it from the DisplayServer API.) Also a lot of internal changes and bugfixing.
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Here's #GodotEngine 4.0 alpha 7! Lots of cool new features such as Label3D, animation libraries, scene unique nodes, using `self` in GDScript lambdas, Vector4 in Visual Shaders, improved noise, navigation and networking, and more!
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We say cautiously because while the Covid situation improves in EU, we're not back to the "before times" and we don't want to put our users unnecessarily at risk. That's why the User Meeting is only one day, so we expect mostly attendees from neighboring regions.
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After a couple of years of online-only events, we're (cautiously) organizing two small IRL #GodotEngine events in Barcelona: - Godot Sprint for contributors (June 2nd & 3rd) - Godot User Meeting (June 4th) Please register if you're interested!
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Here's alpha 6 for #GodotEngine 4.0! The usual 2-weeks worth of fixes + a handful of cool features such a new .blend and FBX importers (both via #glTF!), lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.
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