Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Support mint
I searched existing issues for mentions of mint and only found #594 and #810.
glam is used internally which is kind of nice, but I find myself wishing I could take advantage of it more often than not. Today I nearly wrote my own trait to clamp a Vector3. If mint support was available,
Documentation does not explain how lod arguments are used, for example in texelFetch()
as that component doesn't exist, seems like these are leftover from porting thrive over the years and haven't been cleaned up.
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In the browser, the app can't know if a user is on macOS. So copy-paste shortcuts use Ctrl instead of Cmd. We should look into adding Cmd shortcuts for mac users - as most keyboards don't have the key, this change will benefit mac users and be transparent to others.
We've just got to see if we can somehow add the shortcuts to the TextEdit fields. Iirc it exposes the necessary functions.
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Description
We need a way to manage different languages with translations provided by the community.
I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia



Godot version
3.x 11d40d7
System information
Windows 10 x64
Issue description
This PR can be backported to 3.x: #59571
It couldn't be cherry-picked, because Tween code changed almost completely. This particular part is mostly unchanged though and still relevant for Godot 3.
Steps to reproduce
See this issue #33813
Minimal reproduction project
No response