Game Development
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
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See KhronosGroup/glTF#1691 for implementation spec.
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
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Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
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Jun 19, 2022 - C++
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
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OSX CI builds
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
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I would like there to be a unit test that verifies pygame's system font code by making sure every font possibility returned by pygame.font.get_fonts returns a valid and absolute path with pygame.font.match_fonts. Maybe use os.path.isabs and os.path.isfile.
Sysfont test file: https://github.com/pygame/pygame/blob/main/test/sysfont_test.py
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Is your feature request related to a problem? Please describe.
We've had Graceful Termination for GameServer SDK in Alpha since 1.18.0, and it would be great to move it forward into Beta, however - we don't have any e2e tests for it, so it's hard for us to judge its stability.
Describe the solution you'd like
We should write so
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Apr 22, 2022 - Haskell
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Godot version
4.0 alpha 9
System information
Windows 10
Issue description
Trying to change scene using change_scene() whilst having a LineEdit node present within the scene being loaded and having a forced displayed caret causes an error:
Timer was not added to the SceneTree. Either add it or set autostart to true.
Steps to reproduce
Create a scene
add a LineEdit node