The Wayback Machine - https://web.archive.org/web/20220412002530/https://github.com/topics/oit
Here are
10 public repositories
matching this topic...
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Updated
Jan 17, 2022
ShaderLab
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
Search an address to see its Licenses & Inspections history
Updated
Apr 13, 2020
JavaScript
A collection of custom Home Assistant devices working with arduino/MQTT
Novel geometry and rendering algorithms implemented during my phd
Find Licensed Professional Widget
Laboratory works for basics of IT (основы информационных технологий). The first course. The first semester. (BSTU).
Updated
Mar 21, 2021
HTML
Improve this page
Add a description, image, and links to the
oit
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
oit
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.