uno
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Looking through Uno.Net.Sockets it looks like there is no support for udp sockets?
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The game isn't optimized for mobile screens right now. Use CSS media queries to change the size of the game elements to adjust themselves to mobile screen dimensions.
Hello!
I use the same UART channel to read data from sensor (via RX pin of controller) and send debug messages (via TX pin). So there is no connection between controller's TX pin and sensor's RX pin.
In my case PMS5003 sensor works fine without sending any command to it.
Your library sends "passive mode" command in 'init' and 'trigRead' methods:
uart->write(cfg, msgLen); // set passive mode
Data logger example
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Pasting a YouTube Music artist or album link will simply return to "YouTube Music" instead of the actual title.
2021-W32-5 22:46:28 +0300 <+Aminda> https://music.youtube.com/channel/UCA1tzQiUweOGdzynVXRCTzQ
2021-W32-5 22:46:30 +0300 <~katyusha> ^ YouTube Music
2021-W32-5 22:46:33 +0300 <+Aminda> https://music.youtube.com/playlist?list=OLAK5uy_k_IIpFnaYoUxL7oE6RnloghQD9eF
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On which page?
https://platform.uno/docs/articles/guides/uno-material-walkthrough.html
What's wrong?
Step 2 within the "Section 2: Using Uno.Material library" section makes reference to Chip/ChipGroup/Card/Divider which have now all been moved to the Uno.Toolkit.UI.Material package.
These changes will also need to be reflected in the referenced UnoMaterialSample, an issue tracking