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README.md

Java Design Pattern

  1. Creational
    • Prototype - A fully initialized instance to be copied or cloned. Ex - Chess board.
    • Builder - Seperate object construction from its representation. Ex - Menu of any restaurant
    • Singleton - A class of which only a single instance can exist. Ex - President of country, Database connection, Logging
    • Factory method - Creates a factory of object types. Ex - Shape factory that generates different shapes.
  2. Structural
    • Proxy - An object representing another object. Ex - Credit card, Debit card
    • Decorator - Add responsibilities to the object dynamically. Ex - Adding discount on order, Adding toppings on pizza, Java IO.
    • Facade - A single class that represent an entire subsystem. Ex - Event manager, Online booking order.
    • Adapter - Match interfaces of different class. Ex - Power adapter.
    • Flyweight - A fine grained instance used for efficient sharing. Ex - Public switched network, JDBC Connection pooling.
  3. Behavioural
    • Chain of resposibility - A way of passing a request between chain of objects. Ex - Exception handling in Java.
    • Iterator - Sequentially access elements of a collection. Ex - Iterator class, next and prev button on Tv remote.
    • State - Alter an object behaviour when its state changes. Ex - Fan wall control
    • Strategy - Encapsulate an algorithm inside a class. Ex - Sorting based on different algorithms.
    • Observer - A way of notifying a change to number of classes. Ex - Newspaper
    • Visitor - Define a new operation to a class without change. Ex - Operation of a taxi company.
    • Template method - Defer an exact steps of an algorithm to a sub class. Ex - House plan.
    • Command - Encapsulate a command request as a object. Ex - Runnable interface, Waiter take order and pass it to cook.
    • Memento - Capture and restore object's internal state. Ex - Serialization, Undo/Redo.
    • Mediator - Defines simplified communication between classes. Ex - Air traffic controller.
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