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openal

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opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

  • Updated Jun 6, 2022
  • C#
Silk.NET
krmr
krmr commented Feb 25, 2022

Summary

After closing a GLFW rendering window GLFW ande some referenced objects remain in memory.

Steps to reproduce

  • Platform: Desktop
  • Framework Version: .NET 5
  • API: OpenGL
  1. Run the code from 'Tutorial 1.1 - Hello Window' in the debugger with a breakpoint on the closing brace of Main.
  2. Once the breakpoint is hit create a memory snapshot and open it.
  3. Inspecting the snapsh
bug help wanted good first issue area-SilkTouch
ngmoviedo
ngmoviedo commented Oct 20, 2020

When pausing the game most sounds stop, but if it is paused when an NPC is talking, its dialog lines can still be heard when in the pause menus. Most of the time it's not an important issue as it only interferes with the pacing, but I have noticed some cases in which it completely breaks the character's speech and even the progression. That happens, for example, during Half-Life's Hazard Course (t

enhancement good first issue

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