openal
Here are 184 public repositories matching this topic...
-
Updated
Jun 6, 2022 - C#
Summary
After closing a GLFW rendering window GLFW ande some referenced objects remain in memory.
Steps to reproduce
- Platform: Desktop
- Framework Version: .NET 5
- API: OpenGL
- Run the code from 'Tutorial 1.1 - Hello Window' in the debugger with a breakpoint on the closing brace of Main.
- Once the breakpoint is hit create a memory snapshot and open it.
- Inspecting the snapsh
-
Updated
May 22, 2022 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
-
Updated
Jun 12, 2022 - C++
-
Updated
Jan 22, 2022 - C++
-
Updated
Jun 14, 2022 - C++
-
Updated
Jun 3, 2022 - C
Refer https://learnopengl.com/Advanced-Lighting/Normal-Mapping Tangent space normal mapping section, this should result in a performance boost
-
Updated
Jun 16, 2022 - C#
-
Updated
Apr 1, 2021 - C++
-
Updated
Nov 6, 2021 - Java
-
Updated
Jun 4, 2022 - C++
-
Updated
May 28, 2022 - C
-
Updated
Jul 14, 2021 - Kotlin
When pausing the game most sounds stop, but if it is paused when an NPC is talking, its dialog lines can still be heard when in the pause menus. Most of the time it's not an important issue as it only interferes with the pacing, but I have noticed some cases in which it completely breaks the character's speech and even the progression. That happens, for example, during Half-Life's Hazard Course (t
-
Updated
Apr 16, 2022 - HTML
-
Updated
Oct 17, 2015 - Racket
-
Updated
May 4, 2022 - C++
Improve this page
Add a description, image, and links to the openal topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the openal topic, visit your repo's landing page and select "manage topics."


As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.