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Is there an existing issue for this?
- I have searched the existing issues
Describe the problem
The current Build.yaml workflow is specific to building and testing the app module, however, there are more than 1 apps in the project.
Describe the solution
An additional build/test workflow should be added to also build/test app-nia-catalog
Additional context
N/A
Game Bytes
The recently-ended Gamedev.js Jam 2022 encouraged game developers to create web games and share their sources on GitHub. GitHub Star
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Electron
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Kansas City Developer Conference 2022
August 08, 2022 - August 10, 2022 • Kansas City, MO
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Game Engines
Frameworks for building games across multiple platforms.
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CommitCheck
CommitCheck ensures your commit messages are consistent and contain all required information. You can check that commits contain a JIRA number or ensure commits don't contain WIP.
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Jun 9, 2022 - TypeScript
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Please add Colab demo for testing without webcam, thanks!
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Jun 10, 2022 - C++
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The V2 is a great opportunity to review the specs.
Here is an RFC for URL and verbs used on the backend specs:
Login user
POST /api/users/login
Register user
POST /api/users
Get current user
GET /api/user
Proposal: change the URL to
/api/users/me(consistency onusers)
Update user
PUT /api/user
Proposal: change the URL to `/a
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Jun 9, 2022 - TypeScript
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Turn on "slow 3g" in Network emulation. Notice that navigation feels slow in part because there's no visual feedback.
https://user-images.githubusercontent.com/810438/170408691-8486215f-ebfc-4bfe-b2a9-124e92b41be2.mov
I think what should happen instead is that the active sidebar component should reflect the currently pending route. Even if it's still loading. Alternatively, maybe there shoul
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May 26, 2022
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Jun 10, 2022 - JavaScript
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Currently code like this is repeated several times:
field = mapping.STORAGE_TENSOR_TYPE_TO_FIELD[
mapping.TENSOR_TYPE_TO_STORAGE_TENSOR_TYPE[data_type]]
getattr(tensor, field)This is repetitive and can be encapsulated in a helper function.
Also the name "storage tensor type" is misleading and has led to at least one bug.
We should:
- Add a function that does all this
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Jun 10, 2022 - C#
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The Schematics Glossary doesn't introduce what a Task is, making it difficult for new schematic developers to know what Tasks should be used for and how they work.
The Schematics for libraries page on angular.io [demonstrates an example for adding a task](https://angular.io/guide/schematics-f
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Version
docs
Steps to reproduce
This page in the docs about Webpack is completely outdated:
https://jestjs.io/docs/webpack
The syntax for loaders looks really strange and it probably originates from Webpack 2 or 3 (?) . In Webpack 4+ the syntax is completely different.
Additionally in Webpack 5 (which is present for about 1.5 year), the file-loader and url-loader are de
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According to the Debain wiki keys “MUST NOT be placed in /etc/apt/trusted.gpg.d or loaded by apt-key add.”: https://wiki.debian.org/DebianRepository/UseThirdParty
So instead of this:
wget -qO - https://aquasecurity.github.io/trivy-repo/deb/public.key | sudo apt-key add -
echo deb https://aquasecurity.github.io/trivy-repo/deb $(lsb_release -sc) main | sudo tee -a /etc/apt/sources.App recommended by GitHub
Semgrep
Semgrep is a fast, open-source, static analysis tool for modern languages. With 1,000+ existing rules and simple-to-create custom ones, it finds the bugs that matter.
- Open source, works on 17+ languages
- Scan with 1,500+ community rules
- Write rules that look like your code
- Quickly get results in the terminal, editor, or CI/CD
- Flag issues moving forward, get results in pull requests, Slack, + more



Is your feature request related to a problem?
I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.
Describe the solution you'd like.
I would like there to be a Entity#hideEntityByDefault w