A fast entity component system (ECS) for C & C++
gamedev
cpp
data-oriented-design
c99
game-development
ecs
entity-component-system
cpp11
ecs-framework
flecs
-
Updated
Feb 22, 2022 - C


system metadata (including the
paramreference) stored in the lua state should be registered as collectible to fix resource leaks withecs.init()ecs_iter_tshould be userdatamake iterators with only shared terms usable