Unity3D System Design Architecture
framework
unity
game-development
unity-editor
unity3d
unity-scripts
unity-asset
game-framework
unity-3d
u3d
unity3d-plugin
game-frameworks
frameworks
unity2d
game-dev
unity3d-framework
unity-framework
uiframework
qframework
indiegamedev
-
Updated
May 2, 2022 - C#


Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time