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23 public repositories
matching this topic...
A fully-featured deformer system for Unity.
A MFCC-based LipSync plugin for Unity using Burst Compiler
Tina is a teeny tiny, header only, coroutine and job library.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
2048 like game using Unity's ECS
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
Simple Octree for Unity with Job System
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
RTUT is a weekend ray tracer on Unity
An experimental game-engine
Spawns 100,000 cubes and moves them to (0, 1, 0) using the new ECS and Jobs System
Heat Transfer simulation using Unity3d job system and ECS
Parallel Boids implementation.
Beyond the Wall - SGA and Unity Game Jam 1st prize
Micro helper library for Unity's Job System
Test project of Unity, comparison the performance of 1. rotate 10k cubes with 10k Update(), 2. One Update() to rotate 10k cubes, and 3. Use Job System to rotate 10k cubes
Hand-woven Framework for Fiber-based Job Systems
header-only simple job system using std::future
Hobby project and work in progress job system written entirely in C99
Recreation of a very popular After Effects plugin in Unity using C# Job System
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